| | |
| | | dropList.Add(item.gridIndex); |
| | | } |
| | | EquipModel.Instance.NotifyItemDrop(dropList, null); |
| | | BattleDebug.LogError("RequestFight: 装备未处理"); |
| | | return false; |
| | | } |
| | | |
| | |
| | | { |
| | | HaveRest(); |
| | | } |
| | | BattleDebug.LogError("RequestFight: 锤子不足"); |
| | | return true; |
| | | } |
| | | |
| | |
| | | } |
| | | else |
| | | { |
| | | BattleDebug.LogError("unknown battle state"); |
| | | BattleDebug.LogError("RequestFight: unknown battle state"); |
| | | return true; |
| | | } |
| | | |
| | |
| | | } |
| | | else |
| | | { |
| | | BattleDebug.LogError("RequestFight: 还有战斗相关包未处理完成"); |
| | | } |
| | | } |
| | | else |
| | |
| | | if (!AutoFightModel.Instance.isAutoAttack) |
| | | { |
| | | |
| | | BattleDebug.LogError("action doesnt finish, wait a moment please"); |
| | | BattleDebug.LogError("RequestFight: action doesnt finish, wait a moment please"); |
| | | } |
| | | } |
| | | return false; |