| | |
| | | public virtual void TurnFightState(int TurnNum, int State, |
| | | uint FuncLineID, JsonData extendData) |
| | | { |
| | | round = TurnNum; |
| | | OnRoundChange?.Invoke(round, turnMax); |
| | | // var tempTurnNum = TurnNum; |
| | | // RoundChangeAction roundChangeAction = new RoundChangeAction(this, () => |
| | | // { |
| | | // round = tempTurnNum; |
| | | // OnRoundChange?.Invoke(round, turnMax); |
| | | // }); |
| | | |
| | | // recordPlayer.PlayRecord(roundChangeAction); |
| | | } |
| | | |
| | | public virtual void OnTurnFightObjAction(int turnNum, int ObjID) |
| | | { |
| | | round = turnNum; |
| | | OnRoundChange?.Invoke(round, turnMax); |
| | | var tempTurnNum = turnNum; |
| | | RoundChangeAction roundChangeAction = new RoundChangeAction(this, () => |
| | | { |
| | | round = tempTurnNum; |
| | | OnRoundChange?.Invoke(round, turnMax); |
| | | }); |
| | | |
| | | recordPlayer.PlayRecord(roundChangeAction); |
| | | } |
| | | |
| | | public virtual void OnTurnFightState(int turnNum, int State, int FuncLineID, JsonData turnFightStateData) |