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| | | //武将皮肤 |
| | | var skinValue = HeroUIManager.Instance.GetSkinAttrValue(attrType); |
| | | var skinPer = HeroUIManager.Instance.GetSkinAttrPer(attrType); |
| | | var skinPer = HeroUIManager.Instance.GetSkinAttrPer(attrType) / 10000.0; |
| | | var heroSkinValue = hero.GetHeroSkinValue(attrType); |
| | | var heroSkinPer = hero.GetHeroSkinPer(attrType); |
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| | | double value = (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue+skinValue+dingjungeValue+minggeValue)*(1+lineupHaloPer+realmPer+gubaoPer+hjgPer+horsePer+beautyPer+fatesPer+skinPer+cardPer+minggePer)*(inheritPer+fetterPer+starTalentPer+breakLVPer+awakeTalentPer)*(1+dingjungePer)+heroSelfValue+heroLVValue+heroSkinValue; |
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| | | |
| | | //武将皮肤 |
| | | var heroSkinValue = hero.GetHeroSkinValue(attrType); |
| | | var heroSkinPer = hero.GetHeroSkinPer(attrType); |
| | | |
| | | double value = (lvValue+equipValue+realmValue+gubaoValue+hjgValue+horseValue+beautyValue+fatesValue+dingjungeValue+minggeValue)+(heroSelfValue+heroSkinValue+lineupHaloValue+starTalentValue+breakLVValue+awakeTalentValue)+fetterValue; |
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