| | |
| | | case TextColType.Pink: |
| | | return StringUtility.Contact("<color=#", bright ? "f6408d" : "ff7c7c", ">", msg, "</color>"); |
| | | case TextColType.Green: |
| | | return StringUtility.Contact("<color=#", bright ? "109d06" : "2ae337", ">", msg, "</color>"); |
| | | return StringUtility.Contact("<color=#", bright ? "248B12" : "2ae337", ">", msg, "</color>"); |
| | | case TextColType.NavyBrown: |
| | | return StringUtility.Contact("<color=#6e4c31>", msg, "</color>"); |
| | | case TextColType.DarkGreen: |
| | | return StringUtility.Contact("<color=#109d06>", msg, "</color>"); |
| | | return StringUtility.Contact("<color=#248B12>", msg, "</color>"); |
| | | case TextColType.Black: |
| | | return StringUtility.Contact("<color=#000000>", msg, "</color>"); |
| | | case TextColType.LightWhite: |
| | |
| | | return 0; |
| | | } |
| | | |
| | | //货币对应0418类型 |
| | | public static Dictionary<int, PlayerDataType> moneyTypeToPlayerDataType = new Dictionary<int, PlayerDataType>() |
| | | { |
| | | {1, PlayerDataType.Gold}, |
| | | {2, PlayerDataType.GoldPaper}, |
| | | {3, PlayerDataType.Silver}, |
| | | {41, PlayerDataType.default26}, |
| | | {42, PlayerDataType.default33}, |
| | | |
| | | }; |
| | | |
| | | public static ulong GetMoneyCnt(int moneyType) |
| | | { |
| | |
| | | return 0; |
| | | } |
| | | |
| | | |
| | | public static int GetAllVourcher() |
| | | { |
| | | return (int)GetMoneyCnt(98) + (int)GetMoneyCnt(99); |