hch
2025-07-16 305cf5f85998f47e1ae87ae965f9830b1352f130
Main/System/Hero/UIHeroController.cs
@@ -19,7 +19,7 @@
      instanceGO = GameObject.Instantiate(battleGO, transform);
      skeletonGraphic = instanceGO.GetComponentInChildren<SkeletonGraphic>(true);
      var skinConfig = HeroSkinConfig.Get(skinID);
      skeletonGraphic.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/" + skinConfig.SpineRes, skinConfig.SpineRes + "_SkeletonData");
      skeletonGraphic.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/", skinConfig.SpineRes + "_SkeletonData");
      skeletonGraphic.Initialize(true);
      spineAnimationState = skeletonGraphic.AnimationState;
      PlayAnimation(MotionName.idle, true);