|  |  |  | 
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|  |  |  | instanceGO = GameObject.Instantiate(battleGO, transform); | 
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|  |  |  | skeletonGraphic = instanceGO.GetComponentInChildren<SkeletonGraphic>(true); | 
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|  |  |  | var skinConfig = HeroSkinConfig.Get(skinID); | 
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|  |  |  | skeletonGraphic.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/" + skinConfig.SpineRes, skinConfig.SpineRes + "_SkeletonData"); | 
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|  |  |  | skeletonGraphic.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/", skinConfig.SpineRes + "_SkeletonData"); | 
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|  |  |  | skeletonGraphic.Initialize(true); | 
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|  |  |  | spineAnimationState = skeletonGraphic.AnimationState; | 
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|  |  |  | PlayAnimation(MotionName.idle, true); | 
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