yyl
2 天以前 30ba2ef747ced774bef177d5273cb5a3429cff49
Main/System/Team/TeamBase.cs
@@ -5,7 +5,7 @@
public partial class TeamBase
{
    public TeamHero[] teamHeros = new TeamHero[TeamConst.MaxTeamHeroCount];
    public TeamHero[] teamHeros = new TeamHero[TeamConst.MaxTeamSlotCount];
    public int GetTeamHeroCount()
    {
@@ -19,7 +19,7 @@
        }
        return count;
    }
    }
    public bool SwapTeamHero(int index1, int index2)
    {
@@ -93,4 +93,21 @@
    {
        
    }
#if UNITY_EDITOR
    public void FillWithFakeData()
    {
        for (int i = 0; i < TeamConst.MaxTeamHeroCount; i++)
        {
            TeamHero hero = new TeamHero();
            hero.curHp = 100;
            hero.attack = UnityEngine.Random.Range(300, 500);
            hero.defense = UnityEngine.Random.Range(80, 100);
            hero.heroInfo = new HeroInfo();
            hero.teamBase = this;
            hero.heroIndex = i;
            teamHeros[i] = hero;
        }
    }
#endif
}