| | |
| | | { |
| | | public static void DelayFrame(this GameObject go, Action action) |
| | | { |
| | | DelayFrameInternal(action); |
| | | DelayFrameInternal(1, action); |
| | | } |
| | | |
| | | public static void DelayFrame(this Component cmp, Action action) |
| | | { |
| | | DelayFrameInternal(action); |
| | | DelayFrameInternal(1, action); |
| | | } |
| | | |
| | | private async static UniTask DelayFrameInternal(Action action) |
| | | private async static UniTask DelayFrameInternal(int frame, Action action) |
| | | { |
| | | await UniTask.DelayFrame(1); |
| | | await UniTask.DelayFrame(frame); |
| | | action?.Invoke(); |
| | | } |
| | | |
| | | public static void DelayFrames(this Component cmp, int frames, Action action) |
| | | { |
| | | DelayFrameInternal(frames, action); |
| | | } |
| | | |
| | | public static void DelayFrames(this GameObject go, int frames, Action action) |
| | | { |
| | | DelayFrameInternal(frames, action); |
| | | } |
| | | } |