Main/Component/UI/Effect/EffectPlayer.cs
@@ -10,9 +10,9 @@ public float destroyDelay = 0f; public Canvas canvas = null; [HideInInspector] public Canvas canvas = null; public GameObject effectTarget = null; [HideInInspector] public GameObject effectTarget = null; protected void Start() { @@ -47,7 +47,7 @@ // 实例化特效 effectTarget = Instantiate(effectPrefab, transform); effectTarget.name = $"Effect_{effectCfg.packageName}"; effectTarget.name = $"Effect_{effectCfg.fxName}"; if (null == canvas) canvas = GetComponentInParent<Canvas>();