Main/System/Battle/Buff/BattleObjectBuffMgr.cs
@@ -31,6 +31,11 @@ { BattleEffectPlayer effectPlayer = kv.Value.Key; effectPlayer.transform.position = battleObject.heroRectTrans.position; var effectPos = effectPlayer.effectConfig.effectPos; if (null != effectPos && effectPos.Length >= 2) { effectPlayer.rectTrans.anchoredPosition += new Vector2(effectPos[0], effectPos[1]); } } } }