Main/System/Battle/Buff/BattleObjectBuffMgr.cs
@@ -31,6 +31,11 @@
            {
                BattleEffectPlayer effectPlayer = kv.Value.Key;
                effectPlayer.transform.position = battleObject.heroRectTrans.position;
                var effectPos = effectPlayer.effectConfig.effectPos;
                if (null != effectPos && effectPos.Length >= 2)
                {
                    effectPlayer.rectTrans.anchoredPosition += new Vector2(effectPos[0], effectPos[1]);
                }
            }
        }
    }