Main/System/Battle/SkillEffect/BulletSkillEffect.cs
@@ -294,7 +294,7 @@ ShotToIndex(caster.Camp, caster.teamHero.positionNum, index); } // 散射 private void ScatterShot(int index) { // 处理散射逻辑 @@ -442,7 +442,7 @@ public override bool IsFinished() { bool isCurveFinish = false; bool isCurveFinish = bulletCurves.Count <= 0; foreach (var bulletCurve in bulletCurves) {