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| | | //--------------------------------------------------------
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| | | // [Author]: YYL
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| | | // [ Date ]: Friday, June 27, 2025
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| | | // [ Date ]: 2025年8月16日
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| | | //--------------------------------------------------------
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| | |
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| | | using System.Collections.Generic;
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| | | using System.IO;
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| | | using System.Threading;
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| | | using System;
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| | | using UnityEngine;
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| | | using LitJson;
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| | |
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| | | public partial class PlayerLVConfig : ConfigBase<int, PlayerLVConfig>
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| | | {
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| | | static PlayerLVConfig()
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| | | {
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| | | // 访问过静态构造函数
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| | | visit = true; |
| | | }
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| | |
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| | | public int LV;
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| | | public long EXP;
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| | | public int MaxHP;
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| | | public int Atk;
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| | | public int Def;
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| | |
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| | | public override int LoadKey(string _key)
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| | | {
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| | |
| | | int.TryParse(tables[0],out LV);
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| | |
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| | | long.TryParse(tables[1],out EXP);
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| | |
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| | | int.TryParse(tables[2],out MaxHP); |
| | |
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| | | int.TryParse(tables[3],out Atk); |
| | |
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| | | int.TryParse(tables[4],out Def); |
| | | }
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| | | catch (Exception exception)
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| | | {
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