| | |
| | | |
| | | public static bool CanAwake(int heroID, int awakeLv) |
| | | { |
| | | return GetHeroAwakeConfig(heroID, awakeLv) == null; |
| | | return GetHeroAwakeConfig(heroID, awakeLv) != null; |
| | | } |
| | | |
| | | //解锁指定天赋槽位需要的觉醒等级 |
| | | public static int GetAwakeLVByUnLockGiftIndex(int heroID, int index) |
| | | { |
| | | Dictionary<int, HeroAwakeConfig> tempDic = null; |
| | |
| | | { |
| | | return item.Key; |
| | | } |
| | | } |
| | | } |
| | | return 0; |
| | | } |
| | | |
| | | |
| | | public static int GetMaxAwakeLV(int heroID) |
| | | { |
| | | Dictionary<int, HeroAwakeConfig> tempDic = null; |
| | | if (!configDics.TryGetValue(heroID, out tempDic)) |
| | | { |
| | | return 0; |
| | | } |
| | | return tempDic.Count; |
| | | } |
| | | } |