yyl
2025-10-10 3af0d67c58acff1e066d8f7902f9747fbaf51b62
Main/System/Battle/BattleField/RecordActions/BuffMountAction.cs
@@ -4,23 +4,23 @@
public class BuffMountAction : RecordAction
{
    protected HB428_tagSCBuffRefresh hB428_TagSCBuffRefresh;
    protected List<HB428_tagSCBuffRefresh> buffList;
    protected Action onComplete;
    public BuffMountAction(BattleField _battleField, BattleObject _battleObj, HB428_tagSCBuffRefresh vNetData, Action _onComplete)
        : base(RecordActionType.BuffMount, _battleField, _battleObj)
    public BuffMountAction(BattleField _battleField, List<HB428_tagSCBuffRefresh> buffPackList, Action _onComplete = null)
        : base(RecordActionType.Death, _battleField, null)
    {
        isFinish = false;
        hB428_TagSCBuffRefresh = vNetData;
        buffList = buffPackList;
        onComplete = _onComplete;
    }
    public override bool IsFinished()
    {
        return isFinish;
    }
    public override void Run()
    {
@@ -28,17 +28,19 @@
        if (!isRunOnce)
        {
            SkillConfig skillConfig = SkillConfig.Get((int)hB428_TagSCBuffRefresh.SkillID);
            if (null != skillConfig)
            foreach (var hB428_TagSCBuffRefresh in buffList)
            {
                //  飘字
                battleObject.heroInfoBar.ShowTips(skillConfig.SkillName);
                SkillConfig skillConfig = SkillConfig.Get((int)hB428_TagSCBuffRefresh.SkillID);
                BattleObject obj = battleField.battleObjMgr.GetBattleObject((int)hB428_TagSCBuffRefresh.ObjID);
                if (null != skillConfig && obj != null)
                {
                    //  飘字
                    obj.heroInfoBar.ShowTips(skillConfig.SkillName);
                }
            }
            //  加buff(onComplete写了)
            onComplete?.Invoke();
            isFinish = true;
            return;
@@ -48,6 +50,11 @@
    public override void ForceFinish()
    {
        if (isFinish)
        {
            return;
        }
        //  1帧就结束了 不管
        base.ForceFinish();
    }