lcy
7 天以前 3b2a6bb9047cfce9f501593b3669a9c1af6c5df4
Main/Core/GameEngine/Player/PlayerBaseData.cs
@@ -1,4 +1,5 @@
using System;
using Cysharp.Threading.Tasks;
public class PlayerBaseData
{
@@ -12,7 +13,28 @@
    public uint ExpPoint;    //扩充经验点数(亿)
    public uint TotalExp;    //总经验(小于亿部分)
    public long curExp { get { return TotalExp + ExpPoint * Constants.ExpPointValue; } }
    public uint FamilyId;    //家族
    uint m_FamilyId;
    public uint FamilyId
    {
        get
        {
            return m_FamilyId;
        }
        set
        {
            var beforeFamilyId = m_FamilyId;
            m_FamilyId = value;
            if (beforeFamilyId == 0 && m_FamilyId != 0)
            {
                GuildManager.Instance.AfterEnterGuild().Forget();
            }
            else if (beforeFamilyId != 0 && m_FamilyId == 0)
            {
                GuildManager.Instance.AfterQuitGuild();
            }
        }
    }
    public string FamilyName;    //家族名称
    public uint diamond;    //仙玉
    public uint bindDiamond;  //灵石