Main/Core/GameEngine/Player/PlayerDatas.cs
@@ -105,10 +105,7 @@ break; case PlayerDataType.Family: baseData.FamilyId = value; if (value == 0) { GuildManager.Instance.ClearGuildWhenQuit(); } // if (LocalSave.GetInt("FimilyReport" + PlayerDatas.Instance.baseData.PlayerID) == 0) // { // SDKUtils.Instance.TraceEvent("joinalliance", "", false);