Main/System/Battle/BattleFieldFactory.cs
@@ -20,8 +20,11 @@ case 2: battleField = new StoryBossBattleField(guid); break; case 3: battleField = new ArenaBattleField(guid); break; case 30010: battleField = new StoryBoneBattleField(guid); battleField = new BoneBattleField(guid); break; default: break;