| | |
| | | using UnityEngine; |
| | | using System.Collections.Generic; |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | | |
| | | public class HeroPosHeadCell : MonoBehaviour |
| | |
| | | |
| | | public void Display(int index) |
| | | { |
| | | var guid = HeroUIManager.Instance.heroOnTeamSortList[index]; |
| | | var hero = HeroManager.Instance.GetHero(guid); |
| | | var team = TeamManager.Instance.GetTeam(HeroUIManager.Instance.selectTeamType); |
| | | selectRect.SetActive(team.GetHero(guid) != null); |
| | | |
| | | heroHeadBaseCell.Init(hero.heroId, hero.SkinID, hero.heroStar, hero.awakeLevel, hero.heroLevel, () => |
| | | { |
| | | Click(hero, index); |
| | | }); |
| | | nameText.text = hero.breakLevel == 0 ? hero.heroConfig.Name : Language.Get("herocardbreaklv", hero.heroConfig.Name, hero.breakLevel); |
| | | |
| | | jobImg.SetSprite(HeroUIManager.Instance.GetJobIconName(hero.heroConfig.Class)); |
| | | } |
| | | |
| | | void Click(HeroInfo hero, int index) |
| | | { |
| | | //检查是否可上阵,查找上阵位置,显示勾选,飞入上阵位置 |
| | | var team = TeamManager.Instance.GetTeam(HeroUIManager.Instance.selectTeamType); |
| | | int pos; |
| | | if (selectRect.gameObject.activeSelf) |
| | | { |
| | | selectRect.SetActive(false); |
| | | if (team.RemoveHero(hero, out pos)) |
| | | { |
| | | //通知刷新(下阵) |
| | | HeroUIManager.Instance.NotifyOnTeamPosChangeEvent(new List<int>() { pos }, -1, Vector3.zero); |
| | | } |
| | | return; |
| | | } |
| | | |
| | | team.AddHero(hero, out pos, true); |
| | | if (pos != -1) |
| | | { |
| | | selectRect.SetActive(true); |
| | | //通知刷新,上阵,图片飞入(上阵位置) |
| | | HeroUIManager.Instance.NotifyOnTeamPosChangeEvent(new List<int>() { pos }, index, heroHeadBaseCell.transform.position); |
| | | } |
| | | } |
| | | } |
| | | |