lcy
9 天以前 3b64befcd8b2ab5abef1a33c5c8f73a6b245aff0
Main/System/Battle/SkillEffect/NormalSkillEffect.cs
@@ -14,75 +14,58 @@
    public NormalSkillEffect(SkillConfig _skillConfig, BattleObject _caster, HB427_tagSCUseSkill _tagUseSkillAttack)
        : base(_skillConfig, _caster, _tagUseSkillAttack)
    {
    }
    public override void Play(Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> _onHit)
    {
        // // 特效炸开在阵容的中间的回调
        // Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHitLineUpCenter = (_hitIndex, _hurtList) =>
        // {
        //     _onHit?.Invoke(_hitIndex, tagUseSkillAttack.HurtList.ToList());
        // };
        // if (skillConfig.effectAnchor == SkillEffectAnchor.Caster)
        // {
        //     CastInTarget(caster.heroGo.transform as RectTransform, onHitLineUpCenter);
        // }
        // else if (skillConfig.effectAnchor == SkillEffectAnchor.Target)
        // {
        //     if (tagUseSkillAttack == null || tagUseSkillAttack.HurtList.Length <= 0)
        //     {
        //         Debug.LogError("没有目标 tagUseSkillAttack.HurtList.Length <= 0");
        //         _onHit?.Invoke(0, default);
        //         return;
        //     }
        //     foreach (var hurt in tagUseSkillAttack.HurtList)
        //     {
        //         BattleObject target = caster.battleField.battleObjMgr.GetBattleObject((int)hurt.ObjID);
        //         if (target == null)
        //         {
        //             Debug.LogError("特效目标为空 target == null ObjId : " + hurt.ObjID);
        //             continue;
        //         }
        //         CastInTarget(target.heroGo.transform as RectTransform, (index, list) => _onHit(0, new List<HB427_tagSCUseSkill.tagSCUseSkillHurt>() { hurt }));
        //     }
        // }
        // else if (skillConfig.effectAnchor == SkillEffectAnchor.AlliesCenter)
        // {
        //     CastInTarget(caster.battleField.GetTeamNode(caster.Camp), onHitLineUpCenter);
        // }
        // else if (skillConfig.effectAnchor == SkillEffectAnchor.EnemiesCenter)
        // {
        //     CastInTarget(caster.battleField.GetTeamNode(caster.Camp == BattleCamp.Blue ? BattleCamp.Red : BattleCamp.Blue), onHitLineUpCenter);
        // }
        // else
        // {
        //     Debug.LogError("未知的技能特效锚点类型: " + skillConfig.effectAnchor);
        // }
    }
    protected void CastInTarget(RectTransform target, Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> _onHit)
    {
        // EffectPlayer effectPlayer = caster.battleField.battleEffectMgr.PlayEffect(caster.ObjID, skillConfig.EffectId, caster.effectNode);
        // RectTransform effectTrans = effectPlayer.transform as RectTransform;
        // _onHit?.Invoke(0, null);
        // //  销毁自身上的特效应该是等特效播放完毕之后
        // // caster.battleField.battleEffectMgr.RemoveEffect(skillConfig.EffectId, effectPlayer);
        // //  播放受击特效
        // caster.battleField.battleEffectMgr.PlayEffect(caster.ObjID, skillConfig.ExplotionEffectId, target);
    }
    public override void Run()
    public override void OnMiddleFrameEnd(int times, int hitIndex)
    {
        int mainTargetIndex = BattleUtility.GetMainTargetPositionNum(caster, tagUseSkillAttack.HurtList.ToList(), skillConfig);
        BattleCamp battleCamp = skillConfig.TagFriendly == 1 ? caster.Camp : caster.GetEnemyCamp();
        RectTransform targetTransform = caster.battleField.GetTeamNode(battleCamp, mainTargetIndex);
        if (skillConfig.ExplosionEffectId > 0)
        {
            caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.ExplosionEffectId, targetTransform, caster.Camp);
        }
        if (skillConfig.ExplosionEffect2 > 0)
        {
            caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.ExplosionEffect2, targetTransform, caster.Camp);
        }
        for (int i = 0; i < tagUseSkillAttack.HurtList.Length; i++)
        {
            var hurt = tagUseSkillAttack.HurtList[i];
            BattleObject target = caster.battleField.battleObjMgr.GetBattleObject((int)hurt.ObjID);
            if (target == null)
            {
                Debug.LogError("特效目标为空 target == null ObjId : " + hurt.ObjID);
                continue;
            }
            if (skillConfig.ExplosionEffect3 > 0)
            {
                caster.battleField.battleEffectMgr.PlayEffect(target, skillConfig.ExplosionEffect3, target.heroGo.transform, caster.Camp);
            }
            if (skillConfig.ExplosionEffect4 > 0)
            {
                caster.battleField.battleEffectMgr.PlayEffect(target, skillConfig.ExplosionEffect4, target.heroGo.transform, caster.Camp);
            }
        }
        onHit?.Invoke(hitIndex, tagUseSkillAttack.HurtList.ToList());
    }
    /// <summary>
    /// 后摇结束
    /// </summary>
    public override void OnFinalFrameEnd()
    {
        base.OnFinalFrameEnd();
        isFinish = true;
    }
}