lcy
8 天以前 3b64befcd8b2ab5abef1a33c5c8f73a6b245aff0
Main/System/Battle/SkillEffect/NormalSkillEffect.cs
@@ -11,79 +11,61 @@
    // protected BattleObject caster;
    // protected List<BattleObject> targets; // 目标列表
    public NormalSkillEffect(SkillConfig _skillConfig, BattleObject _caster, H0604_tagUseSkillAttack _tagUseSkillAttack)
    public NormalSkillEffect(SkillConfig _skillConfig, BattleObject _caster, HB427_tagSCUseSkill _tagUseSkillAttack)
        : base(_skillConfig, _caster, _tagUseSkillAttack)
    {
    }
    public override void Play(Action<int, List<H0604_tagUseSkillAttack.tagSkillHurtObj>> _onHit)
    public override void OnMiddleFrameEnd(int times, int hitIndex)
    {
        Action<int, List<H0604_tagUseSkillAttack.tagSkillHurtObj>> onHitFormation = (_hitIndex, _hurtList) =>
        {
            _onHit?.Invoke(_hitIndex, tagUseSkillAttack.HurtList.ToList());
        };
        int mainTargetIndex = BattleUtility.GetMainTargetPositionNum(caster, tagUseSkillAttack.HurtList.ToList(), skillConfig);
        if (skillConfig.effectAnchor == SkillEffectAnchor.Caster)
        BattleCamp battleCamp = skillConfig.TagFriendly == 1 ? caster.Camp : caster.GetEnemyCamp();
        RectTransform targetTransform = caster.battleField.GetTeamNode(battleCamp, mainTargetIndex);
        if (skillConfig.ExplosionEffectId > 0)
        {
            CastInTarget(caster.heroGo.transform as RectTransform, onHitFormation);
            caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.ExplosionEffectId, targetTransform, caster.Camp);
        }
        else if (skillConfig.effectAnchor == SkillEffectAnchor.Target)
        if (skillConfig.ExplosionEffect2 > 0)
        {
            if (tagUseSkillAttack == null || tagUseSkillAttack.HurtList.Length <= 0)
            caster.battleField.battleEffectMgr.PlayEffect(caster, skillConfig.ExplosionEffect2, targetTransform, caster.Camp);
        }
        for (int i = 0; i < tagUseSkillAttack.HurtList.Length; i++)
        {
            var hurt = tagUseSkillAttack.HurtList[i];
            BattleObject target = caster.battleField.battleObjMgr.GetBattleObject((int)hurt.ObjID);
            if (target == null)
            {
                Debug.LogError("没有目标 tagUseSkillAttack.HurtList.Length <= 0");
                _onHit?.Invoke(0, default);
                return;
                Debug.LogError("特效目标为空 target == null ObjId : " + hurt.ObjID);
                continue;
            }
            foreach (var hurt in tagUseSkillAttack.HurtList)
            if (skillConfig.ExplosionEffect3 > 0)
            {
                BattleObject target = caster.battleField.battleObjMgr.GetBattleObject((int)hurt.ObjID);
                if (target == null)
                {
                    Debug.LogError("特效目标为空 target == null ObjId : " + hurt.ObjID);
                    continue;
                }
                CastInTarget(target.heroGo.transform as RectTransform, (index, list) => _onHit(0, new List<H0604_tagUseSkillAttack.tagSkillHurtObj>() { hurt }));
                caster.battleField.battleEffectMgr.PlayEffect(target, skillConfig.ExplosionEffect3, target.heroGo.transform, caster.Camp);
            }
            if (skillConfig.ExplosionEffect4 > 0)
            {
                caster.battleField.battleEffectMgr.PlayEffect(target, skillConfig.ExplosionEffect4, target.heroGo.transform, caster.Camp);
            }
        }
        else if (skillConfig.effectAnchor == SkillEffectAnchor.AlliesCenter)
        {
            CastInTarget(caster.battleField.GetTeamNode(caster.Camp), onHitFormation);
        }
        else if (skillConfig.effectAnchor == SkillEffectAnchor.EnemiesCenter)
        {
            CastInTarget(caster.battleField.GetTeamNode(caster.Camp == BattleCamp.Blue ? BattleCamp.Red : BattleCamp.Blue), onHitFormation);
        }
        else
        {
            Debug.LogError("未知的技能特效锚点类型: " + skillConfig.effectAnchor);
        }
        onHit?.Invoke(hitIndex, tagUseSkillAttack.HurtList.ToList());
    }
    protected void CastInTarget(RectTransform target, Action<int, List<H0604_tagUseSkillAttack.tagSkillHurtObj>> _onHit)
    /// <summary>
    /// 后摇结束
    /// </summary>
    public override void OnFinalFrameEnd()
    {
        EffectPlayer effectPlayer = caster.battleField.battleEffectMgr.PlayEffect(caster.ObjID, skillConfig.EffectId, caster.effectNode);
        effectPlayer.Play();
        RectTransform effectTrans = effectPlayer.transform as RectTransform;
        _onHit?.Invoke(0, null);
        //  销毁自身上的特效应该是等特效播放完毕之后
        // caster.battleField.battleEffectMgr.RemoveEffect(skillConfig.EffectId, effectPlayer);
        //  播放受击特效
        caster.battleField.battleEffectMgr.PlayEffect(caster.ObjID, skillConfig.ExplotionEffectId, target).Play();
    }
    public override void Run()
    {
        base.OnFinalFrameEnd();
        isFinish = true;
    }
}