| | |
| | | //--------------------------------------------------------
|
| | | // [Author]: YYL
|
| | | // [ Date ]: 2025年8月5日
|
| | | // [ Date ]: 2025年8月8日
|
| | | //--------------------------------------------------------
|
| | |
|
| | | using System.Collections.Generic;
|
| | |
| | | }
|
| | |
|
| | | public int NPCID;
|
| | | public int NPCType;
|
| | | public string MODE;
|
| | | public string charName;
|
| | | public int NPCLV;
|
| | | public float ModleHeight;
|
| | | public float ModelRadius;
|
| | | public float ModeProportion;
|
| | | public Vector3 UIModeLOffset;
|
| | | public float UIModeLProportion;
|
| | | public Vector3 UIModelRotation;
|
| | | public int CanDeadFly;
|
| | | public string NPCName;
|
| | | public int Country;
|
| | | public int MinAtk;
|
| | | public int MaxAtk;
|
| | | public int Def;
|
| | | public int Realm;
|
| | | public int PoisionAtk;
|
| | | public int FireAtk;
|
| | | public int IceAtk;
|
| | | public int PoisionDef;
|
| | | public int IceDef;
|
| | | public int ThunderDef;
|
| | | public int AtkInterval;
|
| | | public int Hit;
|
| | | public int MissRate;
|
| | | public int SuperHiteRate;
|
| | | public int OrgSpeed;
|
| | | public int MoveType;
|
| | | public int AtkDist;
|
| | | public int Skill1;
|
| | | public int Skill2;
|
| | | public int Skill3;
|
| | | public int Skill4;
|
| | | public int Skill5;
|
| | | public int Skill6;
|
| | | public int Skill7;
|
| | | public int Skill8;
|
| | | public int AtkType;
|
| | | public int Sight;
|
| | | public int MoveArea;
|
| | | public int DHP;
|
| | | public int MaxHPEx;
|
| | | public int IsBoss;
|
| | | public int SP;
|
| | | public int AIType;
|
| | | public int CanAttack;
|
| | | public float weight;
|
| | | public string HeadPortrait;
|
| | | public int Show;
|
| | | public int AtkFeedback;
|
| | | public int hurtFeedback;
|
| | | public int AutomaticFace;
|
| | | public int Dig;
|
| | | public int[] Sounds;
|
| | | public int LifeBarCount;
|
| | | public int NPCEffect;
|
| | | public int NPCSpeakID;
|
| | | public string Equips;
|
| | | public int AtkDistType;
|
| | | public int LV;
|
| | | public int SkinID;
|
| | | public float ModelScale;
|
| | |
|
| | | public override int LoadKey(string _key)
|
| | | {
|
| | |
| | | string[] tables = input.Split('\t');
|
| | | int.TryParse(tables[0],out NPCID);
|
| | |
|
| | | int.TryParse(tables[1],out NPCType); |
| | | NPCName = tables[1];
|
| | |
|
| | | MODE = tables[2];
|
| | | int.TryParse(tables[2],out Country); |
| | |
|
| | | charName = tables[3];
|
| | | int.TryParse(tables[3],out AtkDistType); |
| | |
|
| | | int.TryParse(tables[4],out NPCLV); |
| | | int.TryParse(tables[4],out LV); |
| | |
|
| | | float.TryParse(tables[5],out ModleHeight); |
| | | int.TryParse(tables[5],out SkinID); |
| | |
|
| | | float.TryParse(tables[6],out ModelRadius); |
| | |
|
| | | float.TryParse(tables[7],out ModeProportion); |
| | |
|
| | | UIModeLOffset=tables[8].Vector3Parse();
|
| | |
|
| | | float.TryParse(tables[9],out UIModeLProportion); |
| | |
|
| | | UIModelRotation=tables[10].Vector3Parse();
|
| | |
|
| | | int.TryParse(tables[11],out CanDeadFly); |
| | |
|
| | | int.TryParse(tables[12],out Country); |
| | |
|
| | | int.TryParse(tables[13],out MinAtk); |
| | |
|
| | | int.TryParse(tables[14],out MaxAtk); |
| | |
|
| | | int.TryParse(tables[15],out Def); |
| | |
|
| | | int.TryParse(tables[16],out Realm); |
| | |
|
| | | int.TryParse(tables[17],out PoisionAtk); |
| | |
|
| | | int.TryParse(tables[18],out FireAtk); |
| | |
|
| | | int.TryParse(tables[19],out IceAtk); |
| | |
|
| | | int.TryParse(tables[20],out PoisionDef); |
| | |
|
| | | int.TryParse(tables[21],out IceDef); |
| | |
|
| | | int.TryParse(tables[22],out ThunderDef); |
| | |
|
| | | int.TryParse(tables[23],out AtkInterval); |
| | |
|
| | | int.TryParse(tables[24],out Hit); |
| | |
|
| | | int.TryParse(tables[25],out MissRate); |
| | |
|
| | | int.TryParse(tables[26],out SuperHiteRate); |
| | |
|
| | | int.TryParse(tables[27],out OrgSpeed); |
| | |
|
| | | int.TryParse(tables[28],out MoveType); |
| | |
|
| | | int.TryParse(tables[29],out AtkDist); |
| | |
|
| | | int.TryParse(tables[30],out Skill1); |
| | |
|
| | | int.TryParse(tables[31],out Skill2); |
| | |
|
| | | int.TryParse(tables[32],out Skill3); |
| | |
|
| | | int.TryParse(tables[33],out Skill4); |
| | |
|
| | | int.TryParse(tables[34],out Skill5); |
| | |
|
| | | int.TryParse(tables[35],out Skill6); |
| | |
|
| | | int.TryParse(tables[36],out Skill7); |
| | |
|
| | | int.TryParse(tables[37],out Skill8); |
| | |
|
| | | int.TryParse(tables[38],out AtkType); |
| | |
|
| | | int.TryParse(tables[39],out Sight); |
| | |
|
| | | int.TryParse(tables[40],out MoveArea); |
| | |
|
| | | int.TryParse(tables[41],out DHP); |
| | |
|
| | | int.TryParse(tables[42],out MaxHPEx); |
| | |
|
| | | int.TryParse(tables[43],out IsBoss); |
| | |
|
| | | int.TryParse(tables[44],out SP); |
| | |
|
| | | int.TryParse(tables[45],out AIType); |
| | |
|
| | | int.TryParse(tables[46],out CanAttack); |
| | |
|
| | | float.TryParse(tables[47],out weight); |
| | |
|
| | | HeadPortrait = tables[48];
|
| | |
|
| | | int.TryParse(tables[49],out Show); |
| | |
|
| | | int.TryParse(tables[50],out AtkFeedback); |
| | |
|
| | | int.TryParse(tables[51],out hurtFeedback); |
| | |
|
| | | int.TryParse(tables[52],out AutomaticFace); |
| | |
|
| | | int.TryParse(tables[53],out Dig); |
| | |
|
| | | if (tables[54].Contains("[")) |
| | | { |
| | | Sounds = JsonMapper.ToObject<int[]>(tables[54]); |
| | | } |
| | | else |
| | | { |
| | | string[] SoundsStringArray = tables[54].Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries); |
| | | Sounds = new int[SoundsStringArray.Length]; |
| | | for (int i=0;i<SoundsStringArray.Length;i++) |
| | | { |
| | | int.TryParse(SoundsStringArray[i],out Sounds[i]); |
| | | } |
| | | }
|
| | |
|
| | | int.TryParse(tables[55],out LifeBarCount); |
| | |
|
| | | int.TryParse(tables[56],out NPCEffect); |
| | |
|
| | | int.TryParse(tables[57],out NPCSpeakID); |
| | |
|
| | | Equips = tables[58];
|
| | | float.TryParse(tables[6],out ModelScale); |
| | | }
|
| | | catch (Exception exception)
|
| | | {
|