| | |
| | | // 通过主界面的按钮推动(调用)DoNext |
| | | public override void DoNext() |
| | | { |
| | | Debug.LogError("HandModeOperationAgent DoNext"); |
| | | |
| | | base.DoNext(); |
| | | |
| | | // 当前没有在播放战斗录像 |
| | | if (!battleField.recordPlayer.IsPlaying()) |
| | | { |
| | | Debug.LogError("HandModeOperationAgent DoNext 1"); |
| | | // 没有下一个包可以发了 |
| | | if (!BattleManager.Instance.DistributeNextPackage()) |
| | | { |
| | |
| | | |
| | | // 检查一下锤子的消耗 |
| | | //FightPoint 用于记录消耗战锤倍数,小于等于1时默认1倍,大于1时为对应消耗倍值,0418刷新类型22 |
| | | Debug.LogError("HandModeOperationAgent DoNext 2"); |
| | | ulong costRate = PlayerDatas.Instance.GetPlayerDataByType(PlayerDataType.FightPoint); |
| | | |
| | | ulong cost = (costRate > 1 ? costRate : 1) * 1; // 1是默认消耗 |
| | | |
| | | // 检查一下锤子的消耗 |
| | | if (!ItemLogicUtility.CheckCurrencyCount(41, cost, true)) |
| | | { |
| | | return; |
| | | } |
| | | |
| | | |
| | | Debug.LogError("HandModeOperationAgent DoNext 3"); |
| | | byte reqType; |
| | | |
| | | if (storyBattleField.battleState == StoryBattleState.Break) |
| | |
| | | return; |
| | | } |
| | | |
| | | Debug.LogError("HandModeOperationAgent DoNext 4 reqType is " + reqType); |
| | | |
| | | // 检查一下锤子的消耗 |
| | | if (!ItemLogicUtility.CheckCurrencyCount(41, cost, true)) |
| | | { |
| | | return; |
| | | } |
| | | |
| | | // 如果请求的是2 说明要初始化一下战场 |
| | | BattleManager.Instance.MainFightRequest(reqType); |
| | | |
| | | // 初始化战场后本来不会自动打 那么就需要再请求一次4继续战斗 来开始战斗 |
| | | if (reqType == 2) |
| | | { |
| | | BattleManager.Instance.MainFightRequest(4); |
| | | } |
| | | } |
| | | } |
| | | else |