Main/System/Battle/BattleManager.cs
@@ -323,6 +323,27 @@ return battleField; } public void DestroyBattleField(BattleField battleField) { if (battleField == null) { Debug.LogError("DestroyBattleField called with null battleField"); return; } string guid = battleField.guid; if (battleFields.ContainsKey(guid)) { battleFields.Remove(guid); } if (storyBattleField == battleField) { storyBattleField = null; } } // 目前支持 BYTE ReqType; // 0-停止战斗回城;1-设置消耗倍值;2-挑战关卡小怪;3-挑战关卡boss;4-继续战斗; // 0-停止战斗回城 - 玩家主动点击回城时发送