yyl
2025-08-08 3bc28c54e82721b7858eaa3507f0f65a4041736d
Main/System/Battle/BattleObject/BattleObjectFactory.cs
@@ -11,21 +11,44 @@
    private static float modelScaleRate => float.Parse(FuncConfigConfig.Get("BattleModelScale").Numerical1);
    //  这里报错了检查一下
    public static BattleObject CreateBattleObject(BattleField _battleField, List<GameObject> posNodeList, TeamHero teamHero, BattleCamp _Camp)
    {
        HeroSkinConfig skinCfg = teamHero.skinConfig;
        if (skinCfg == null)
        {
            Debug.LogError(teamHero.heroId + "BattleObjectFactory.CreateBattleObject: skinCfg is null for " + teamHero.SkinID);
            return null;
        }
        GameObject battleGO = ResManager.Instance.LoadAsset<GameObject>("Hero/SpineRes", "Hero_001"/*skinCfg.SpineRes*/);
        if (battleGO == null)
        {
            Debug.LogError("BattleObjectFactory.CreateBattleObject: battleGO is null for " + teamHero.heroId);
            return null;
        }
        GameObject goParent = posNodeList[teamHero.positionNum];
        BattleObject battleObject = new BattleObject(_battleField);
        battleObject.ObjID = teamHero.ObjID;
        GameObject realGO = GameObject.Instantiate(battleGO, goParent.transform);
        SkeletonGraphic skeletonGraphic = realGO.GetComponentInChildren<SkeletonGraphic>();
        skeletonGraphic.skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/", skinCfg.SpineRes);
        SkeletonGraphic skeletonGraphic = realGO.GetComponentInChildren<SkeletonGraphic>(true);
        var skeletonDataAsset = ResManager.Instance.LoadAsset<SkeletonDataAsset>("Hero/SpineRes/", skinCfg.SpineRes);
        if (skeletonDataAsset == null)
        {
            Debug.LogError("BattleObjectFactory.CreateBattleObject: skeletonDataAsset is null for " + skinCfg.SpineRes);
            return null;
        }
        float finalScaleRate = modelScaleRate * teamHero.modelScale;
        skeletonGraphic.skeletonDataAsset = skeletonDataAsset;
        skeletonGraphic.Initialize(true);
        realGO.name = battleObject.ObjID.ToString();
        realGO.transform.localScale = new Vector3((_Camp == BattleCamp.Red ? 1 : -1f) * modelScaleRate, modelScaleRate, modelScaleRate);
        realGO.transform.localScale = new Vector3((_Camp == BattleCamp.Red ? 1 : -1f) * finalScaleRate, finalScaleRate, finalScaleRate);
        battleObject.Init(realGO, teamHero, _Camp);
        return battleObject;
    }