Main/System/Battle/Buff/BuffBase.cs
@@ -10,11 +10,11 @@ // public int DurationRound { get; protected set; } // 持续回合数 // public int ElapsedRound { get; protected set; } // 已经过的回合数 protected H0605_tagObjAddBuff h0605_TagObjAddBuff; protected HB428_tagSCBuffRefresh TagObjAddBuff; public BuffBase(H0605_tagObjAddBuff _h0605_TagObjAddBuff) public BuffBase(HB428_tagSCBuffRefresh _TagObjAddBuff) { h0605_TagObjAddBuff = _h0605_TagObjAddBuff; TagObjAddBuff = _TagObjAddBuff; // BuffId = buffId; // Owner = owner; // DurationRound = durationRound;