| | |
| | | protected SkillEffect skillEffect; |
| | | |
| | | public DirectlyHealSkill(BattleObject _caster, SkillConfig _skillCfg, |
| | | H0604_tagUseSkillAttack _vNetData, List<GameNetPackBasic> _packList, BattleField _battleField) |
| | | HB427_tagSCUseSkill _vNetData, List<GameNetPackBasic> _packList, BattleField _battleField) |
| | | : base(_caster, _skillCfg, _vNetData, _packList, _battleField) |
| | | { |
| | | foreach (var pack in packList) |
| | |
| | | } |
| | | } |
| | | |
| | | protected override void OnHitTargets(int _healIndex, List<H0604_tagUseSkillAttack.tagSkillHurtObj> healList) |
| | | protected override void OnHitTargets(int _healIndex, List<HB427_tagSCUseSkill.tagSCUseSkillHurt> healList) |
| | | { |
| | | base.OnHitTargets(_healIndex, healList); |
| | | } |
| | | |
| | | protected override void OnHitEachTarget(BattleObject target, long totalDamage, List<long> damageList, ref H0604_tagUseSkillAttack.tagSkillHurtObj hurt) |
| | | protected override void OnHitEachTarget(BattleObject target, long totalDamage, List<long> damageList, ref HB427_tagSCUseSkill.tagSCUseSkillHurt hurt) |
| | | { |
| | | base.OnHitEachTarget(target, totalDamage, damageList, ref hurt); |
| | | } |