yyl
2025-08-08 3bc28c54e82721b7858eaa3507f0f65a4041736d
Main/System/Battle/SkillEffect/BulletCurve/BounceBulletCurve.cs
@@ -7,7 +7,7 @@
/// </summary>
public class BounceBulletCurve : BulletCurve
{
    private List<H0604_tagUseSkillAttack.tagSkillHurtObj> hurtList;
    private List<HB427_tagSCUseSkill.tagSCUseSkillHurt> hurtList;
    private int curIndex = 0;
    private Vector2 start;
    private Vector2 end;
@@ -15,10 +15,10 @@
    private float bounceElapsed = 0f;
    public BounceBulletCurve(BattleObject caster, SkillConfig skillConfig, EffectPlayer effectPlayer,
        RectTransform target, H0604_tagUseSkillAttack tagUseSkillAttack, Action<int, List<H0604_tagUseSkillAttack.tagSkillHurtObj>> onHit)
        RectTransform target, HB427_tagSCUseSkill tagUseSkillAttack, Action<int, List<HB427_tagSCUseSkill.tagSCUseSkillHurt>> onHit)
        : base(caster, skillConfig, effectPlayer, target, onHit)
    {
        this.hurtList = new List<H0604_tagUseSkillAttack.tagSkillHurtObj>(tagUseSkillAttack.HurtList);
        this.hurtList = new List<HB427_tagSCUseSkill.tagSCUseSkillHurt>(tagUseSkillAttack.HurtList);
    }
    public override void Reset()