Main/ResModule/ResManager.cs
@@ -216,8 +216,12 @@ private Sprite LoadSprite(string atlasName, string spriteName) { if (!AssetSource.isUseAssetBundle) { { SpriteAtlas atlas = LoadAsset<SpriteAtlas>("Sprite", atlasName.Replace("Sprite/", "")); if (null == atlas) { return null; } return atlas.GetSprite(spriteName); } else