yyl
8 天以前 3bd7f56906e31e8fe0072108c9d4652707b51de8
Main/ResModule/ResManager.cs
@@ -218,6 +218,10 @@
        if (!AssetSource.isUseAssetBundle)
        { 
            SpriteAtlas atlas = LoadAsset<SpriteAtlas>("Sprite", atlasName.Replace("Sprite/", ""));
            if (null == atlas)
            {
                return null;
            }
            return atlas.GetSprite(spriteName);
        }
        else