yyl
2025-10-21 3bd7f56906e31e8fe0072108c9d4652707b51de8
Main/System/Battle/BattleFieldFactory.cs
@@ -14,14 +14,20 @@
        switch (MapID)
        {
           case 1:
              battleField = new StoryBattleField();
              break;
           case 2:
            case 1:
                battleField = new StoryBattleField();
                break;
            case 2:
                battleField = new StoryBossBattleField(guid);
                break;
           default:
              break;
            case 3:
                battleField = new ArenaBattleField(guid);
                break;
            case 30010:
                battleField = new BoneBattleField(guid);
                break;
            default:
                break;
        }
        return battleField;