| | |
| | | |
| | | public BattleObjectBuffMgr buffMgr; |
| | | |
| | | public BattleObjectLayerMgr layerMgr; |
| | | |
| | | public int ObjID { get; set; } |
| | | |
| | | public BattleCamp Camp { get; protected set; } |
| | | |
| | | public TeamHero teamHero { get; protected set; } |
| | | |
| | | // public BuffMgr buffMgr; |
| | | |
| | | public MotionBase motionBase; |
| | | |
| | |
| | | } |
| | | } |
| | | |
| | | public int sortingOrder = 0; |
| | | |
| | | protected Action onDeathAnimationComplete; |
| | | |
| | | protected Renderer[] renderers; |
| | |
| | | teamHero = _teamHero; |
| | | Camp = _camp; |
| | | motionBase = new MotionBase(); |
| | | motionBase.Init(heroGo.GetComponentInChildren<SkeletonGraphic>(true)); |
| | | motionBase.Init(heroGo.GetComponentInChildren<SkeletonAnimation>(true)); |
| | | buffMgr = new BattleObjectBuffMgr(); |
| | | buffMgr.Init(this); |
| | | |
| | | layerMgr = new BattleObjectLayerMgr(); |
| | | layerMgr.Init(this); |
| | | |
| | | renderers = heroGo.GetComponentsInChildren<Renderer>(true); |
| | | |
| | |
| | | heroInfoBar.transform.localScale = heroInfoBarScale; |
| | | |
| | | heroInfoBar.SetActive(true); |
| | | SetToFront(); |
| | | SetFront(); |
| | | } |
| | | |
| | | |
| | |
| | | { |
| | | motionBase.Run(); |
| | | heroInfoBar.Run(); |
| | | buffMgr.Run(); |
| | | } |
| | | |
| | | public virtual void Pause() |
| | |
| | | return true; |
| | | } |
| | | |
| | | public virtual void Hurt(List<long> damageValues, long _totalDamage, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt, SkillConfig skillConfig) |
| | | public virtual void Hurt(List<long> damageValues, long _totalDamage, |
| | | HB427_tagSCUseSkill.tagSCUseSkillHurt hurt, SkillConfig skillConfig, int hitIndex, |
| | | BattleDrops battleDrops, HB422_tagMCTurnFightObjDead deadPack) |
| | | { |
| | | BattleDmgInfo dmgInfo = PopDamage(damageValues, _totalDamage, hurt, skillConfig); |
| | | bool isLastHit = hitIndex >= skillConfig.DamageDivide.Length - 1; |
| | | bool firstHit = hitIndex == 0; |
| | | BattleDmgInfo dmgInfo = PopDamage(damageValues, _totalDamage, hurt, skillConfig, isLastHit); |
| | | |
| | | if (dmgInfo.IsType(DamageType.Damage) || dmgInfo.IsRealdamage()) |
| | | |
| | | // 这里 |
| | | if (dmgInfo.IsType(DamageType.Dodge)) |
| | | { |
| | | motionBase.PlayAnimation(MotionName.hit, false); |
| | | if (isLastHit) |
| | | { |
| | | DodgeFinishAction dodgeFinish = new DodgeFinishAction(battleField, this); |
| | | battleField.recordPlayer.InsertRecord(dodgeFinish); |
| | | } |
| | | |
| | | if (firstHit) |
| | | { |
| | | OnDodgeBegin(); |
| | | } |
| | | } |
| | | |
| | | bool isFatalAttack = (null != deadPack) && isLastHit; |
| | | |
| | | if (isFatalAttack) |
| | | { |
| | | if (null != battleDrops) |
| | | { |
| | | PushDropItems(battleDrops); |
| | | } |
| | | battleField.OnObjsDead(new List<HB422_tagMCTurnFightObjDead>() { deadPack }); |
| | | |
| | | } |
| | | else |
| | | { |
| | | if ((dmgInfo.IsType(DamageType.Damage) || dmgInfo.IsRealdamage())) |
| | | { |
| | | motionBase.PlayAnimation(MotionName.hit, false); |
| | | } |
| | | } |
| | | |
| | | |
| | | } |
| | | |
| | | public void SuckHp(uint suckHP, SkillConfig skillConfig) |
| | | { |
| | | |
| | | teamHero.curHp = Math.Min(teamHero.maxHp, teamHero.curHp + (int)suckHP); |
| | | } |
| | | |
| | | public void HurtByReflect(uint bounceHP, SkillConfig skillConfig) |
| | | { |
| | | |
| | | teamHero.curHp = Math.Max(0, teamHero.curHp - (int)bounceHP); |
| | | } |
| | | |
| | | |
| | | const float pingpongTime = 0.4f; |
| | | // 闪避开始 |
| | | public virtual void OnDodgeBegin() |
| | | { |
| | | float pingpongTime = 0.2f; |
| | | RectTransform rectTrans = heroRectTrans; |
| | | var tween = rectTrans.DOAnchorPos(new Vector3(-30, 0, 0), pingpongTime) |
| | | .SetEase(Ease.OutCubic); |
| | | |
| | | motionBase.ShowIllusionShadow(true); |
| | | |
| | | tween.onComplete += () => |
| | | { |
| | | motionBase.ShowIllusionShadow(false); |
| | | }; |
| | | |
| | | battleField.battleTweenMgr.OnPlayTween(tween); |
| | | } |
| | |
| | | // 闪避结束 |
| | | public virtual void OnDodgeEnd(Action _complete = null) |
| | | { |
| | | float pingpongTime = 0.2f; |
| | | RectTransform rectTrans = heroRectTrans; |
| | | |
| | | var tween = rectTrans.DOAnchorPos(Vector3.zero, pingpongTime) |
| | |
| | | { |
| | | // 或许看看溶解特效? YYL TODO |
| | | heroGo.SetActive(false); |
| | | |
| | | buffMgr.RemoveAllBuff(); |
| | | } |
| | | |
| | | public void OnReborn(HB423_tagMCTurnFightObjReborn vNetData) |
| | |
| | | } |
| | | |
| | | // 伤害还要看 是否闪避 暴击 and so on 需要有一个DamageType 服务器应该会给 |
| | | protected virtual BattleDmgInfo PopDamage(List<long> damageValues, long _totalDamage, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt, SkillConfig skillConfig) |
| | | protected virtual BattleDmgInfo PopDamage(List<long> damageValues, long _totalDamage, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt, SkillConfig skillConfig, bool isLastHit) |
| | | { |
| | | BattleDmgInfo battleDmgInfo = new BattleDmgInfo(battleField.guid, damageValues, this, hurt, skillConfig); |
| | | |
| | | if (battleDmgInfo.IsType(DamageType.Dodge)) |
| | | { |
| | | OnDodgeBegin(); |
| | | DodgeFinishAction dodgeFinish = new DodgeFinishAction(battleField, this); |
| | | battleField.recordPlayer.InsertRecord(dodgeFinish); |
| | | } |
| | | BattleDmgInfo battleDmgInfo = new BattleDmgInfo(battleField.guid, damageValues, this, hurt, skillConfig, isLastHit); |
| | | |
| | | int currentHurtHp = 0; |
| | | for (int i = 0; i < damageValues.Count; i++) |
| | |
| | | currentHurtHp += (int)damageValues[i]; |
| | | } |
| | | |
| | | heroInfoBar.UpdateHP(teamHero.curHp, Math.Max(0, teamHero.curHp - currentHurtHp), teamHero.maxHp); |
| | | teamHero.curHp = Math.Max(0, teamHero.curHp - currentHurtHp); |
| | | bool isRecovery = battleDmgInfo.IsType(DamageType.Recovery); |
| | | |
| | | long toHp = Math.Max(0, teamHero.curHp + (isRecovery ? currentHurtHp : -currentHurtHp)); |
| | | |
| | | heroInfoBar.UpdateHP(teamHero.curHp, toHp, teamHero.maxHp); |
| | | teamHero.curHp = toHp; |
| | | |
| | | // YYL TODO 是否需要挂在在自身的follow点上 |
| | | EventBroadcast.Instance.Broadcast(EventName.BATTLE_DAMAGE_TAKEN, battleDmgInfo); |
| | |
| | | heroRectTrans.anchoredPosition = Vector2.zero; |
| | | |
| | | heroInfoBar.SetActive(false); |
| | | SetToFront(); |
| | | SetFront(); |
| | | } |
| | | |
| | | public void PushDropItems(BattleDrops _battleDrops) |
| | |
| | | battleDrops = null; |
| | | } |
| | | |
| | | public void SetToBack() |
| | | public void SetBack() |
| | | { |
| | | sortingOrder = BattleConst.UnactiveHeroSortingOrder; |
| | | UpdateSortingOrder(); |
| | | layerMgr.SetBack(); |
| | | } |
| | | |
| | | public void SetToFront() |
| | | public void SetFront() |
| | | { |
| | | sortingOrder = BattleConst.ActiveHeroSortingOrder; |
| | | UpdateSortingOrder(); |
| | | layerMgr.SetFront(); |
| | | } |
| | | |
| | | private void UpdateSortingOrder() |
| | | public void SetSpeedRatio(float ratio) |
| | | { |
| | | if (null == renderers) return; |
| | | |
| | | foreach (var renderer in renderers) |
| | | { |
| | | if (renderer != null) |
| | | { |
| | | renderer.sortingOrder = sortingOrder; |
| | | } |
| | | } |
| | | } |
| | | |
| | | public int GetSortingOrder() |
| | | { |
| | | return sortingOrder; |
| | | motionBase.SetSpeedRatio(ratio); |
| | | } |
| | | |
| | | |