yyl
7 天以前 3bd7f56906e31e8fe0072108c9d4652707b51de8
Main/System/Battle/BattleObject/BattleObject.cs
@@ -32,13 +32,13 @@
    public BattleObjectBuffMgr buffMgr;
    public BattleObjectLayerMgr layerMgr;
    public int ObjID { get; set; }
    public BattleCamp Camp { get; protected set; }
    public TeamHero teamHero { get; protected set; }
    // public BuffMgr buffMgr;
    public MotionBase motionBase;
@@ -65,8 +65,6 @@
        }
    }
    public int sortingOrder = 0;
    protected Action onDeathAnimationComplete;
    protected Renderer[] renderers;
@@ -85,9 +83,12 @@
        teamHero = _teamHero;
        Camp = _camp;
        motionBase = new MotionBase();
        motionBase.Init(heroGo.GetComponentInChildren<SkeletonGraphic>(true));
        motionBase.Init(heroGo.GetComponentInChildren<SkeletonAnimation>(true));
        buffMgr = new BattleObjectBuffMgr();
        buffMgr.Init(this);
        layerMgr = new BattleObjectLayerMgr();
        layerMgr.Init(this);
        renderers = heroGo.GetComponentsInChildren<Renderer>(true);
@@ -100,7 +101,7 @@
        heroInfoBar.transform.localScale = heroInfoBarScale;
        heroInfoBar.SetActive(true);
        SetToFront();
        SetFront();
    }
@@ -108,6 +109,7 @@
    {
        motionBase.Run();
        heroInfoBar.Run();
        buffMgr.Run();
    }
    public virtual void Pause()
@@ -266,33 +268,77 @@
        return true;
    }
    public virtual void Hurt(List<long> damageValues, long _totalDamage, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt, SkillConfig skillConfig)
    public virtual void Hurt(List<long> damageValues, long _totalDamage,
        HB427_tagSCUseSkill.tagSCUseSkillHurt hurt, SkillConfig skillConfig, int hitIndex,
        BattleDrops battleDrops, HB422_tagMCTurnFightObjDead deadPack)
    {
        BattleDmgInfo dmgInfo = PopDamage(damageValues, _totalDamage, hurt, skillConfig);
        bool isLastHit = hitIndex >= skillConfig.DamageDivide.Length - 1;
        bool firstHit = hitIndex == 0;
        BattleDmgInfo dmgInfo = PopDamage(damageValues, _totalDamage, hurt, skillConfig, isLastHit);
        if (dmgInfo.IsType(DamageType.Damage) || dmgInfo.IsRealdamage())
        //  这里
        if (dmgInfo.IsType(DamageType.Dodge))
        {
            motionBase.PlayAnimation(MotionName.hit, false);
            if (isLastHit)
            {
                DodgeFinishAction dodgeFinish = new DodgeFinishAction(battleField, this);
                battleField.recordPlayer.InsertRecord(dodgeFinish);
            }
            if (firstHit)
            {
                OnDodgeBegin();
            }
        }
        bool isFatalAttack = (null != deadPack) && isLastHit;
        if (isFatalAttack)
        {
            if (null != battleDrops)
            {
                PushDropItems(battleDrops);
            }
            battleField.OnObjsDead(new List<HB422_tagMCTurnFightObjDead>() { deadPack });
        }
        else
        {
            if ((dmgInfo.IsType(DamageType.Damage) || dmgInfo.IsRealdamage()))
            {
                motionBase.PlayAnimation(MotionName.hit, false);
            }
        }
    }
    public void SuckHp(uint suckHP, SkillConfig skillConfig)
    {
        teamHero.curHp = Math.Min(teamHero.maxHp, teamHero.curHp + (int)suckHP);
    }
    public void HurtByReflect(uint bounceHP, SkillConfig skillConfig)
    {
        teamHero.curHp = Math.Max(0, teamHero.curHp - (int)bounceHP);
    }
    const float pingpongTime = 0.4f;
    //  闪避开始
    public virtual void OnDodgeBegin()
    {
        float pingpongTime = 0.2f;
        RectTransform rectTrans = heroRectTrans;
        var tween = rectTrans.DOAnchorPos(new Vector3(-30, 0, 0), pingpongTime)
            .SetEase(Ease.OutCubic);
        motionBase.ShowIllusionShadow(true);
        tween.onComplete += () =>
        {
            motionBase.ShowIllusionShadow(false);
        };
        battleField.battleTweenMgr.OnPlayTween(tween);
    }
@@ -300,7 +346,6 @@
    //  闪避结束
    public virtual void OnDodgeEnd(Action _complete = null)
    {
        float pingpongTime = 0.2f;
        RectTransform rectTrans = heroRectTrans;
        var tween = rectTrans.DOAnchorPos(Vector3.zero, pingpongTime)
@@ -328,6 +373,8 @@
    {
        //  或许看看溶解特效? YYL TODO
        heroGo.SetActive(false);
        buffMgr.RemoveAllBuff();
    }
    public void OnReborn(HB423_tagMCTurnFightObjReborn vNetData)
@@ -339,16 +386,9 @@
    }
    // 伤害还要看 是否闪避 暴击 and so on 需要有一个DamageType 服务器应该会给
    protected virtual BattleDmgInfo PopDamage(List<long> damageValues, long _totalDamage, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt, SkillConfig skillConfig)
    protected virtual BattleDmgInfo PopDamage(List<long> damageValues, long _totalDamage, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt, SkillConfig skillConfig, bool isLastHit)
    {
        BattleDmgInfo battleDmgInfo = new BattleDmgInfo(battleField.guid, damageValues, this, hurt, skillConfig);
        if (battleDmgInfo.IsType(DamageType.Dodge))
        {
            OnDodgeBegin();
            DodgeFinishAction dodgeFinish = new DodgeFinishAction(battleField, this);
            battleField.recordPlayer.InsertRecord(dodgeFinish);
        }
        BattleDmgInfo battleDmgInfo = new BattleDmgInfo(battleField.guid, damageValues, this, hurt, skillConfig, isLastHit);
        int currentHurtHp = 0;
        for (int i = 0; i < damageValues.Count; i++)
@@ -356,8 +396,12 @@
            currentHurtHp += (int)damageValues[i];
        }
        heroInfoBar.UpdateHP(teamHero.curHp, Math.Max(0, teamHero.curHp - currentHurtHp), teamHero.maxHp);
        teamHero.curHp = Math.Max(0, teamHero.curHp - currentHurtHp);
        bool isRecovery = battleDmgInfo.IsType(DamageType.Recovery);
        long toHp = Math.Max(0, teamHero.curHp + (isRecovery ? currentHurtHp : -currentHurtHp));
        heroInfoBar.UpdateHP(teamHero.curHp, toHp, teamHero.maxHp);
        teamHero.curHp = toHp;
        // YYL TODO 是否需要挂在在自身的follow点上
        EventBroadcast.Instance.Broadcast(EventName.BATTLE_DAMAGE_TAKEN, battleDmgInfo);
@@ -389,7 +433,7 @@
        heroRectTrans.anchoredPosition = Vector2.zero;
        heroInfoBar.SetActive(false);
        SetToFront();
        SetFront();
    }
    public void PushDropItems(BattleDrops _battleDrops)
@@ -411,34 +455,19 @@
        battleDrops = null;
    }
    public void SetToBack()
    public void SetBack()
    {
        sortingOrder = BattleConst.UnactiveHeroSortingOrder;
        UpdateSortingOrder();
        layerMgr.SetBack();
    }
    public void SetToFront()
    public void SetFront()
    {
        sortingOrder = BattleConst.ActiveHeroSortingOrder;
        UpdateSortingOrder();
        layerMgr.SetFront();
    }
    private void UpdateSortingOrder()
    public void SetSpeedRatio(float ratio)
    {
        if (null == renderers) return;
        foreach (var renderer in renderers)
        {
            if (renderer != null)
            {
                renderer.sortingOrder = sortingOrder;
            }
        }
    }
    public int GetSortingOrder()
    {
        return sortingOrder;
        motionBase.SetSpeedRatio(ratio);
    }