| | |
| | | // 是否被格挡了 |
| | | public bool isBlocked = false; |
| | | |
| | | public bool isLastHit = false; |
| | | |
| | | public List<BattleDmg> battleDamageList = new List<BattleDmg>(); |
| | | |
| | | public BattleDmgInfo(string battleFieldGuid, List<long> damageList, BattleObject hurtObj, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt, SkillConfig skillConfig) |
| | | public BattleDmgInfo(string battleFieldGuid, List<long> damageList, BattleObject hurtObj, HB427_tagSCUseSkill.tagSCUseSkillHurt hurt, SkillConfig skillConfig, bool isLastHit) |
| | | { |
| | | this.battleFieldGuid = battleFieldGuid; |
| | | this.damageList = damageList; |
| | | this.hurtObj = hurtObj; |
| | | this.hurt = hurt; |
| | | this.skillConfig = skillConfig; |
| | | this.isLastHit = isLastHit; |
| | | HandleDamageType(); |
| | | HandleAttackTypeAndDamage(); |
| | | } |