| | |
| | | public class DamageLine : MonoBehaviour |
| | | { |
| | | |
| | | public TextEx damageTypeLabel; |
| | | public TextEx damageTypeLabel; |
| | | |
| | | public TextEx damageValueLabel; |
| | | public TextEx damageValueLabel; |
| | | |
| | | public void SetDamage(DamageType damageType, long damage) |
| | | public void SetDamage(int damageType, long damage) |
| | | { |
| | | damageTypeLabel.SetActive(true); |
| | | damageValueLabel.text = damage.ToString(); |
| | | damageTypeLabel.SetActive(false); |
| | | damageValueLabel.text = BattleUtility.DisplayDamageNum(damage, damageType); |
| | | } |
| | | |
| | | public void SetDamage(long damage) |
| | | { |
| | | damageTypeLabel.SetActive(false); |
| | | damageValueLabel.text = damage.ToString(); |
| | | damageTypeLabel.SetActive(false); |
| | | damageValueLabel.text = damage.ToString(); |
| | | } |
| | | |
| | | public void SetDamage(BattleDmg damage) |
| | | { |
| | | damageTypeLabel.SetActive(false); |
| | | damageValueLabel.text = BattleUtility.DisplayDamageNum(damage); |
| | | } |
| | | } |