| | |
| | | |
| | | public class PackManager : GameSystemManager<PackManager> |
| | | { |
| | | public event Action<PackType> refrechPackEvent; //刷新整个背包数据 |
| | | |
| | | //物品(创建)刷新,可能批量创建注意效率; bool:true代表创建 false 刷新; 注意0707物品数量刷新不包含在此事件 |
| | | public event Action<PackType, string, bool> ChangeItemEvent; // 背包类型,GUID,是否创建 |
| | | |
| | | //删除物品,可能批量删除注意效率 |
| | | public event Action<PackType, string, int, int, int> DeleteItemEvent; // 背包类型,GUID, 物品ID,索引, 删除原因 |
| | | |
| | | // 单物品刷新 在得到新物品、物品数量的改变,清理该物品时均会触发 ; 但0725整个背包刷新不触发,如果有需要单独数量刷新事件另外处理 |
| | | // 触发比较频繁,界面使用时可以做个汇总后延迟刷新 |
| | | public event Action<PackType, int, int> RefreshItemEvent; //背包类型,位置索引,物品id |
| | | public event Action<PackType> gridRefreshEvent; //背包可用格子数刷新 |
| | | public event Action<int, int> useItemSuccessEvent; //物品使用成功 int 位置索引 int物品id |
| | | |
| | | public event Action<int> refreshItemDayUseCountEvent; //刷新物品每日使用数量 |
| | | public event Action<int> refreshItemSumUseCountEvent; //刷新物品总使用数量 |
| | | public event Action<PackType, string, bool> RefreshItemLockEvent; //物品锁定刷新 背包类型,guid,锁定状态 |
| | | |
| | | |
| | | private Dictionary<PackType, SinglePack> playerPackDict = new Dictionary<PackType, SinglePack>(); |
| | | private Dictionary<string, ItemModel> itemGUIDDict = new Dictionary<string, ItemModel>(); |
| | | |
| | | private Dictionary<int, int> PackGirdServerBuyCountDict = new Dictionary<int, int>(); //背包类型:购买格子的次数 |
| | | |
| | | //读表数据 |
| | | public Dictionary<int, int> PackMaxCountDict = new Dictionary<int, int>(); //背包类型:背包格子最大数量 |
| | | public Dictionary<int, int> PackInitCountDict = new Dictionary<int, int>(); //背包类型:初始数量 |
| | | public int initBagGridCount { get; private set; } //初始物品背包格子数 |
| | | public int[] itemPackSortTyps { get; private set; } //背包物品的按类型排序 |
| | | public List<string> composeItemGuidList = new List<string>(); //合成列表物品guid |
| | | |
| | | //开格子 |
| | | public Dictionary<int, int> openGirdMoneyDict = new Dictionary<int, int>(); //背包类型:消耗货币类型 |
| | | public Dictionary<int, int[]> openGirdMoneyValueDict = new Dictionary<int, int[]>(); //背包类型:消耗货币值(按次数定价) |
| | | public Dictionary<int, int[]> openGirdCountDict = new Dictionary<int, int[]>(); //背包类型:每次开的格子数量 |
| | | public static string StrengthAttrShift_RecordKey = ""; |
| | | public const string RecordKnapsackTitle = "RecordKnapsackTitle"; |
| | | |
| | |
| | | Dictionary<int, List<int>> sharedUseCountItemDict { get; set; } |
| | | bool isUpdatePlayerLv = false; |
| | | |
| | | //AlchemyModel alchemyModel { get { return ModelCenter.Instance.GetModel<AlchemyModel>(); } } |
| | | //ItemTipsModel itemTipsModel { get { return ModelCenter.Instance.GetModel<ItemTipsModel>(); } } |
| | | |
| | | |
| | | |
| | | public int[] gameCashShow; //代金券特殊显示 除以100 |
| | | public int[] autoUseItemIDs; |
| | | public override void Init() |
| | | { |
| | | DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent += OnBeforePlayerDataInitialize; |
| | | DTC0102_tagCDBPlayer.afterPlayerDataInitializeEvent += OnAfterPlayerDataInitialize; |
| | | DTC0403_tagPlayerLoginLoadOK.playerLoginOkEvent += OnPlayerLoginOk; |
| | | ParseConfig(); |
| | | //SysNotifyMgr.Instance.sysNotifyEvent += RefreshSysInfo; |
| | |
| | | // } |
| | | // } |
| | | |
| | | ParseItemCount(); |
| | | |
| | | autoUseItemIDs = JsonMapper.ToObject<int[]>(FuncConfigConfig.Get("ItemTipsNum").Numerical2); |
| | | |
| | | } |
| | | |
| | | |
| | | public override void Release() |
| | | { |
| | | DTC0102_tagCDBPlayer.beforePlayerDataInitializeEvent -= OnBeforePlayerDataInitialize; |
| | | DTC0102_tagCDBPlayer.afterPlayerDataInitializeEvent -= OnAfterPlayerDataInitialize; |
| | | DTC0403_tagPlayerLoginLoadOK.playerLoginOkEvent -= OnPlayerLoginOk; |
| | | FuncOpen.Instance.OnFuncStateChangeEvent -= OnFuncStateChangeEvent; |
| | | // SysNotifyMgr.Instance.sysNotifyEvent -= RefreshSysInfo; |
| | | } |
| | | |
| | | public Dictionary<int, string> textCountShow = new Dictionary<int, string>(); |
| | | public int[] textCountShow2; |
| | | public List<int> gameCashShow = new List<int>(); |
| | | |
| | | public void ParseItemCount() |
| | | { |
| | | var textConfig = FuncConfigConfig.Get("ItemCountShow"); |
| | | var json = JsonMapper.ToObject(textConfig.Numerical1); |
| | | foreach (var key in json.Keys) |
| | | { |
| | | var itemID = int.Parse(key); |
| | | textCountShow[itemID] = json[key].ToString(); |
| | | } |
| | | |
| | | textCountShow2 = JsonMapper.ToObject<int[]>(textConfig.Numerical2); |
| | | gameCashShow = JsonMapper.ToObject<List<int>>(textConfig.Numerical3); |
| | | } |
| | | |
| | | |
| | | |
| | | private void OnFuncStateChangeEvent(int id) |
| | |
| | | itemDayUseCntDict.Clear(); |
| | | itemSumUseCntDict.Clear(); |
| | | itemGUIDDict.Clear(); |
| | | isPlayBetterEquipEffect = false; |
| | | PackGirdServerBuyCountDict.Clear(); |
| | | } |
| | | |
| | | public void OnAfterPlayerDataInitialize() |
| | | { |
| | | |
| | | } |
| | | |
| | | public void OnPlayerLoginOk() |
| | | { |
| | |
| | | // } |
| | | } |
| | | |
| | | public event Action<PackType> refrechPackEvent; //刷新整个背包数据 |
| | | |
| | | //物品(创建)刷新,可能批量创建注意效率; bool:true代表创建 false 刷新; 注意0707物品数量刷新不包含在此事件 |
| | | public event Action<PackType, string, bool> ChangeItemEvent; // 背包类型,GUID,是否创建 |
| | | |
| | | //删除物品,可能批量删除注意效率 |
| | | public event Action<PackType, string> DeleteItemEvent; // 背包类型,GUID |
| | | |
| | | // 单物品刷新 在得到新物品、物品数量的改变,清理该物品时均会触发 ; 但0725整个背包刷新不触发,如果有需要单独数量刷新事件另外处理 |
| | | // 触发比较频繁,界面使用时可以做个汇总后延迟刷新 |
| | | public event Action<PackType, int, int> RefreshItemEvent; //背包类型,位置索引,物品id |
| | | public event Action<PackType> gridRefreshEvent; //背包可用格子数刷新 |
| | | public event Action<int, int> useItemSuccessEvent; //物品使用成功 int 位置索引 int物品id |
| | | |
| | | public event Action<int> refreshItemDayUseCountEvent; //刷新物品每日使用数量 |
| | | public event Action<int> refreshItemSumUseCountEvent; //刷新物品总使用数量 |
| | | |
| | | public bool isPlayBetterEquipEffect { get; set; } //整理背包时是否播放特效 |
| | | |
| | | #region 接收服务端数据 |
| | | private Dictionary<PackType, SinglePack> playerPackDict = new Dictionary<PackType, SinglePack>(); |
| | | private Dictionary<string, ItemModel> itemGUIDDict = new Dictionary<string, ItemModel>(); |
| | | |
| | | |
| | | public void UpdatePack(H0725_tagRolePackRefreshEx packInfo) |
| | | { |
| | |
| | | playerPackDict.Add(packType, new SinglePack(packType)); |
| | | } |
| | | |
| | | if (isPlayBetterEquipEffect) |
| | | { |
| | | ItemLogicUtility.Instance.ClearSortedBetterEquip(); |
| | | } |
| | | |
| | | for (int i = 0; i < packInfo.ItemCount; i++) |
| | | { |
| | |
| | | var item = playerPackDict[packType].UpdateItem(itemInfo); |
| | | AddItemGUIDDict(item, true); |
| | | |
| | | if (isPlayBetterEquipEffect) |
| | | { |
| | | ItemLogicUtility.Instance.SetBagSortBetterEquipList(GetItemByGuid(itemInfo.guid)); |
| | | } |
| | | |
| | | } |
| | | |
| | | if (refrechPackEvent != null) |
| | |
| | | |
| | | public void UpdateItem(H0704_tagRolePackRefresh serverItem) |
| | | { |
| | | isPlayBetterEquipEffect = false; |
| | | SetLookIndex(null); |
| | | PackType type = (PackType)serverItem.PackType; |
| | | if (!playerPackDict.ContainsKey(type)) |
| | |
| | | } |
| | | |
| | | |
| | | public void UpdateItemLockState(H0722_tagItemDeadLockRefresh netPack) |
| | | { |
| | | var singlePack = GetSinglePack((PackType)netPack.PackType); |
| | | var item = singlePack.GetItemByIndex(netPack.ItemIndex); |
| | | if (item == null) |
| | | { |
| | | return; |
| | | } |
| | | item.itemInfo.isLock = netPack.IsLock == 1; |
| | | RefreshItemLockEvent?.Invoke((PackType)netPack.PackType, item.guid, item.itemInfo.isLock); |
| | | } |
| | | |
| | | public void UpdateBuyPackGirdCount(HA207_tagSCPackBuyInfo netPack) |
| | | { |
| | | for (int i = 0; i < netPack.BuyInfoList.Length; i++) |
| | | { |
| | | PackGirdServerBuyCountDict[netPack.BuyInfoList[i].PackType] = netPack.BuyInfoList[i].BuyCnt; |
| | | } |
| | | } |
| | | |
| | | //购买所需信息 [货币类型,货币数量,购买格数] |
| | | public int[] BuyPackGirdNeedData(PackType packType) |
| | | { |
| | | var curPackGirdCnt = GetSinglePack(packType).unlockedGridCount; |
| | | if (curPackGirdCnt >= PackMaxCountDict[(int)packType]) |
| | | return null; |
| | | |
| | | int buyTimes = 0; |
| | | PackGirdServerBuyCountDict.TryGetValue((int)packType, out buyTimes); |
| | | var moneyType = openGirdMoneyDict[(int)packType]; |
| | | var moneyCntList = openGirdMoneyValueDict[(int)packType]; |
| | | var money = moneyCntList[Math.Min(buyTimes, moneyCntList.Length - 1)]; |
| | | var girdCntList = openGirdCountDict[(int)packType]; |
| | | var buyGirdCnt = girdCntList[Math.Min(buyTimes, girdCntList.Length - 1)]; |
| | | return new[] {moneyType, money, buyGirdCnt}; |
| | | } |
| | | |
| | | public void BuyPackGird(PackType packType) |
| | | { |
| | | var netPack = new C0741_tagCOpenPackCount(); |
| | | netPack.PackType = (byte)packType; |
| | | GameNetSystem.Instance.SendInfo(netPack); |
| | | } |
| | | |
| | | public void UpdateUnlockedGridCount(H0724_tagRolePackCanUseCount useCount) |
| | | { |
| | |
| | | UpdatePackRedpoint(type); |
| | | } |
| | | |
| | | |
| | | |
| | | public void RefreshItemCount(H0707_tagItemCountRefresh refresh) |
| | | { |
| | | SetLookIndex(null); |
| | | isPlayBetterEquipEffect = false; |
| | | PackType type = (PackType)refresh.PackType; |
| | | SinglePack singlePack = null; |
| | | playerPackDict.TryGetValue(type, out singlePack); |
| | |
| | | |
| | | public void RemoveItem(H0709_tagClearItem clearItem) |
| | | { |
| | | isPlayBetterEquipEffect = false; |
| | | SetLookIndex(null); |
| | | PackType type = (PackType)clearItem.PackType; |
| | | |
| | |
| | | guid = itemModel.guid; |
| | | int itemId = itemModel.itemId; |
| | | |
| | | DeleteItemDictByGUID(type, itemModel.guid); |
| | | |
| | | singlePack.RemoveItem(clearItem.ItemIndex); |
| | | DeleteItemDictByGUID(type, itemModel.guid,itemId, clearItem.ItemIndex, clearItem.ClearType); |
| | | |
| | | if (RefreshItemEvent != null) |
| | | { |
| | | RefreshItemEvent(type, clearItem.ItemIndex, itemId); |
| | |
| | | |
| | | public void UseItemSuccess(H0706_tagUseItemSuccess success) |
| | | { |
| | | isPlayBetterEquipEffect = false; |
| | | SetLookIndex(null); |
| | | if (success.PlayerID != PlayerDatas.Instance.baseData.PlayerID) |
| | | { |
| | |
| | | ChangeItemEvent?.Invoke(itemModel.packType, itemModel.guid, showNewItem); |
| | | } |
| | | |
| | | void DeleteItemDictByGUID(PackType type, string guid) |
| | | void DeleteItemDictByGUID(PackType type, string guid, int itemID = 0, int index = 0, int clearType = -1) |
| | | { |
| | | if (itemGUIDDict.ContainsKey(guid)) |
| | | { |
| | | if (itemGUIDDict[guid].packType == type) |
| | | { |
| | | itemGUIDDict.Remove(guid); |
| | | DeleteItemEvent?.Invoke(type, guid); |
| | | } |
| | | //只是背包转移,不删除但也要通知 |
| | | DeleteItemEvent?.Invoke(type, guid, itemID, index, clearType); |
| | | } |
| | | } |
| | | |
| | |
| | | // } |
| | | // } |
| | | |
| | | #endregion |
| | | |
| | | #region 玩家装备特殊逻辑 |
| | | void ParseConfig() |
| | | { |
| | | |
| | | |
| | | ParsePackConfigIni(); |
| | | autoUseItemIDs = JsonMapper.ToObject<int[]>(FuncConfigConfig.Get("AutoUseItem").Numerical1); |
| | | var config= FuncConfigConfig.Get("InitBagCellCount"); |
| | | initBagGridCount = int.Parse(config.Numerical1); |
| | | PackInitCountDict = ConfigParse.ParseIntDict(config.Numerical2); |
| | | |
| | | config = FuncConfigConfig.Get("PackageSortPriority"); |
| | | itemPackSortTyps = ConfigParse.GetMultipleStr<int>(config.Numerical1); |
| | | ParsePackConfigIni(); |
| | | |
| | | config = FuncConfigConfig.Get("OpenPack"); |
| | | openGirdMoneyDict = ConfigParse.ParseIntDict(config.Numerical1); |
| | | openGirdMoneyValueDict = ConfigParse.ParseIntArrayDict(config.Numerical2); |
| | | openGirdCountDict = ConfigParse.ParseIntArrayDict(config.Numerical3); |
| | | |
| | | config = FuncConfigConfig.Get("ItemCountShow"); |
| | | gameCashShow = JsonMapper.ToObject<int[]>(config.Numerical1); |
| | | } |
| | | |
| | | void ParsePackConfigIni() |
| | |
| | | else |
| | | #endif |
| | | { |
| | | path = AssetVersionUtility.GetAssetFilePath($"Config/{name}.ini"); |
| | | //从服务端拷贝是ini,打包用txt统一处理 |
| | | path = AssetVersionUtility.GetAssetFilePath($"Config/{name}.txt"); |
| | | } |
| | | |
| | | return File.ReadAllLines(path); |
| | | } |
| | | |
| | | public int GetCanBuyPackGirdCount(PackType type) |
| | | { |
| | | if (!PackMaxCountDict.ContainsKey((int)type)) |
| | | { |
| | | return 0; |
| | | } |
| | | return PackMaxCountDict[(int)type] - GetSinglePack(type).unlockedGridCount; |
| | | } |
| | | |
| | | |
| | |
| | | } |
| | | } |
| | | |
| | | public List<ItemModel> GetItems(PackType packType) |
| | | { |
| | | if (playerPackDict.ContainsKey(packType)) |
| | | { |
| | | return playerPackDict[packType].GetItems(); |
| | | } |
| | | else |
| | | { |
| | | return null; |
| | | } |
| | | } |
| | | |
| | | //通过id找物品,注意检查是否指定背包 |
| | | public string GetItemGUIDByID(int itemId, bool includeAuction = true, PackType packType = PackType.Item) |
| | | { |
| | |
| | | |
| | | |
| | | /// <summary> |
| | | /// 得到ID相同的物品数量 |
| | | /// 得到ID相同的物品数量; 也可以获得部分货币和物品绑定的数量 |
| | | /// </summary> |
| | | /// <param name="type"></param> |
| | | /// <param name="id"></param> |
| | | /// <returns></returns> |
| | | public int GetItemCountByID(PackType type, int id, bool includeAuction = true) |
| | | public long GetItemCountByID(PackType type, int id, bool includeAuction = true) |
| | | { |
| | | int count = 0; |
| | | long count = 0; |
| | | var singlePack = GetSinglePack(type); |
| | | if (singlePack != null) |
| | | { |
| | |
| | | const int ITEMPACK_REDKEY = 102011003; |
| | | Redpoint redpointItemPack = new Redpoint(MainRedDot.RedPoint_BagFuncKey, ITEMPACK_REDKEY); |
| | | |
| | | const int LS_REDKEY = 102011015; |
| | | Redpoint redpointLS = new Redpoint(MainRedDot.RedPoint_BagFuncKey, LS_REDKEY); |
| | | |
| | | |
| | | private void UpdatePackRedpoint(PackType type) |
| | | { |
| | |
| | | } |
| | | |
| | | break; |
| | | case PackType.Warehouse: |
| | | if (singlePack.GetEmptyGridCount() <= 0) |
| | | { |
| | | MainRedDot.Instance.redPointDepotFunc.state = RedPointState.Full; |
| | | } |
| | | else |
| | | { |
| | | MainRedDot.Instance.redPointDepotFunc.state = RedPointState.None; |
| | | } |
| | | break; |
| | | |
| | | } |
| | | } |
| | | |
| | |
| | | |
| | | public void SetLookIndex(string guid, int singleRowCount = 5) |
| | | { |
| | | if (string.IsNullOrEmpty(guid) || guid == "") |
| | | { |
| | | lookLineIndex = -1; |
| | | lookItemGUID = ""; |
| | | } |
| | | else |
| | | { |
| | | int index = GetItemByGuid(guid).gridIndex; |
| | | lookLineIndex = index / singleRowCount; |
| | | lookItemGUID = guid; |
| | | } |
| | | return; |
| | | // if (string.IsNullOrEmpty(guid) || guid == "") |
| | | // { |
| | | // lookLineIndex = -1; |
| | | // lookItemGUID = ""; |
| | | // } |
| | | // else |
| | | // { |
| | | // int index = GetItemByGuid(guid).gridIndex; |
| | | // lookLineIndex = index / singleRowCount; |
| | | // lookItemGUID = guid; |
| | | // } |
| | | |
| | | if (lookEquipEvent != null) |
| | | { |
| | | lookEquipEvent(); |
| | | } |
| | | // if (lookEquipEvent != null) |
| | | // { |
| | | // lookEquipEvent(); |
| | | // } |
| | | } |
| | | |
| | | public event Action RefreshBagEvent; |