yyl
2025-10-21 3bd7f56906e31e8fe0072108c9d4652707b51de8
Main/Utility/ShaderUtility.cs
@@ -17,9 +17,9 @@
    public static void WarmUpAll()
    {
        if (!AssetSource.shaderFromEditor)
        if (AssetSource.isUseAssetBundle)
        {
            AssetBundleUtility.Instance.Sync_LoadAllAssets("graphic/shader");
            AssetBundleUtility.Instance.Sync_LoadAllAssets("Graphic/Shader");
            Shader.WarmupAllShaders();
        }
    }