Main/Component/UI/Common/SkeletonIllusionShadow.cs
@@ -89,8 +89,6 @@
        playedEntry.TrackTime = trackEntry.TrackTime;
        sa.timeScale = 0;
        sa.AnimationState.TimeScale = 0;
        playedEntry.TimeScale = 0;
        RendererAdjuster parent = skeletonAnimation.GetComponentInParent<RendererAdjuster>();
        objTest.AddMissingComponent<RendererAdjuster>().SetSortingOrder(parent.sortingOrder);