Main/Component/UI/Common/SkeletonIllusionShadow.cs
@@ -89,8 +89,6 @@ playedEntry.TrackTime = trackEntry.TrackTime; sa.timeScale = 0; sa.AnimationState.TimeScale = 0; playedEntry.TimeScale = 0; RendererAdjuster parent = skeletonAnimation.GetComponentInParent<RendererAdjuster>(); objTest.AddMissingComponent<RendererAdjuster>().SetSortingOrder(parent.sortingOrder);