Main/Component/UI/Effect/BattleEffectPlayer.cs
@@ -377,7 +377,6 @@
        spineComp.enabled = true;
        spineComp.timeScale = speedRate;
        spineAnimationState.TimeScale = speedRate;
        Spine.Animation animation = spineAnimationState.Data.SkeletonData.Animations.First();
        spineAnimationState.SetAnimation(0, animation, effectConfig.isLoop != 0);
@@ -561,11 +560,6 @@
            spineComp.timeScale = 0f;
        }
        if (spineAnimationState != null)
        {
            spineAnimationState.TimeScale = 0f;
        }
        // Animator动画
        foreach (var animator in animatorList)
        {
@@ -586,11 +580,6 @@
        if (spineComp != null)
        {
            spineComp.timeScale = speedRate;
        }
        if (spineAnimationState != null)
        {
            spineAnimationState.TimeScale = speedRate;
        }
        // Animator动画