| | |
| | |
|
| | | void UpdateRedpoint()
|
| | | {
|
| | | workerRedpoint.state = RedPointState.None;
|
| | | awardRedpoint.state = RedPointState.None;
|
| | | campRedpoint.state = RedPointState.None;
|
| | | if (!FuncOpen.Instance.IsFuncOpen((int)FuncOpenEnum.GoldRush))
|
| | | return;
|
| | |
|
| | |
| | | {
|
| | | workerRedpoint.state = RedPointState.Simple;
|
| | | }
|
| | | else
|
| | | {
|
| | | workerRedpoint.state = RedPointState.None;
|
| | | }
|
| | |
|
| | | if (CheckHasFinishGoldRush())
|
| | | {
|
| | | awardRedpoint.state = RedPointState.Simple;
|
| | | }
|
| | | else
|
| | |
|
| | | if (CheckCanUnLockCamp())
|
| | | {
|
| | | awardRedpoint.state = RedPointState.None;
|
| | | campRedpoint.state = RedPointState.Simple;
|
| | | }
|
| | |
|
| | |
|
| | | campRedpoint.state = CheckCanUnLockCamp() ? RedPointState.Simple : RedPointState.None;
|
| | | }
|
| | |
|
| | | //玩家数据类型
|