Main/Core/GameEngine/Launch/BuiltInAssetCopyTask.cs
@@ -54,7 +54,8 @@ { if (AssetSource.isUseAssetBundle) { AssetBundleUtility.Instance.InitBuiltInAsset(); // YooAsset 已在 Launch 阶段初始化内置资源,不再需要 AssetBundleUtility.InitBuiltInAsset() // YooAssetInitializer.Instance.DefaultPackage 已包含内置资源 LaunchInHot.Instance.InitSystemMgr();