Main/System/Battle/BattleHUDWin.cs
@@ -78,7 +78,15 @@ private void InitializePools() { #pragma warning disable CS0618 // Obsolete — sync legacy fallback, use InitializePoolsAsync damagePrefabPool = GameObjectPoolManager.Instance.GetPool(UILoader.LoadPrefab("DamageContent")); #pragma warning restore CS0618 } private async UniTask InitializePoolsAsync() { damagePrefabPool = GameObjectPoolManager.Instance.GetPool(await UILoader.LoadPrefabAsync("DamageContent")); if (this == null) return; } public void SetBattleField(BattleField _battleField)