| | |
| | | using System.Collections.Generic; |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | | using Cysharp.Threading.Tasks; |
| | | |
| | | public class BossHeadCell : MonoBehaviour |
| | | { |
| | |
| | | // TODO YYL |
| | | // imgFrame跟imgDecoration等幻境阁完成之后再来做 |
| | | } |
| | | |
| | | public async UniTask SetTeamHeroAsync(TeamHero teamHero) |
| | | { |
| | | if (null == teamHero) |
| | | { |
| | | SetDefault(); |
| | | return; |
| | | } |
| | | |
| | | HeroSkinConfig heroSkinConfig = teamHero.skinConfig; |
| | | imgIcon.sprite = await UILoader.LoadSpriteAsync("HeroHead", heroSkinConfig.SquareIcon); |
| | | if (this == null) return; |
| | | txtLv.text = Language.Get("Arena22", teamHero.level); |
| | | |
| | | // TODO YYL |
| | | // imgFrame跟imgDecoration等幻境阁完成之后再来做 |
| | | } |
| | | |
| | | public void SetDefault() |
| | | { |