| | |
| | | atkBtn.SetColorful(null, false); |
| | | atkCDText.text = "3"; |
| | | await UniTask.Delay(1000); |
| | | if (this == null) return; // destroyed during await |
| | | atkCDText.text = "2"; |
| | | await UniTask.Delay(1000); |
| | | if (this == null) return; // destroyed during await |
| | | atkCDText.text = "1"; |
| | | await UniTask.Delay(1000); |
| | | if (this == null) return; // destroyed during await |
| | | atkBtn.SetColorful(null, true); |
| | | |
| | | isCD = false; |
| | |
| | | }; |
| | | hurtValues[i].text = BattleUtility.DisplayDamageNum(dmg); |
| | | await UniTask.Delay(atkValueShowCD); |
| | | if (this == null) return; // destroyed during await |
| | | } |
| | | else |
| | | { |