Main/System/HappyXB/HeroCallResultCell.cs
@@ -30,6 +30,7 @@ int delaytime = LocalSave.GetBool(HeroUIManager.skipKey + PlayerDatas.Instance.baseData.PlayerID, false) ? 50 * index : 100 * index; await UniTask.Delay(delaytime); if (this == null) return; // destroyed during await this.transform.localScale = Vector3.one; //先显示台子,再显示小人 heroModel.SetActive(false);