Main/System/InternalAffairs/AffairBaseWin.cs
@@ -188,6 +188,7 @@ async UniTask Talk(int index) { await UniTask.Delay(5000); if (this == null) return; // destroyed during await talkRects[index].SetActive(false); var npc = funcNPCs[index].GetModel(); npc.PlayAnimation("idle", true);