yyl
2026-02-11 3f2cd27c5dfb3b450245bf1a37fc1b3414031c7c
Main/System/InternalAffairs/AffairBaseWin.cs
@@ -188,6 +188,7 @@
    async UniTask Talk(int index)
    {
        await UniTask.Delay(5000);
        if (this == null) return; // destroyed during await
        talkRects[index].SetActive(false);
        var npc = funcNPCs[index].GetModel();
        npc.PlayAnimation("idle", true);