| | |
| | | using UnityEngine; |
| | | using UnityEngine.UI; |
| | | using Cysharp.Threading.Tasks; |
| | | |
| | | public class PhantasmPavilionModelItem : MonoBehaviour |
| | | { |
| | |
| | | |
| | | manager.UpdateItemRedPoint(imgRed, type, id); |
| | | } |
| | | |
| | | public async UniTask DisplayAsync(int id) |
| | | { |
| | | this.id = id; |
| | | btnChoose.SetListener(() => |
| | | { |
| | | manager.selectId = id; |
| | | }); |
| | | |
| | | PhantasmPavilionState state = manager.GetUnLockState(type, id); |
| | | bool isLimitedTime = manager.IsLimitTime(type, id); |
| | | bool isUsing = manager.IsUsing(type, id); |
| | | imgChoose.SetActive(manager.selectId == id); |
| | | imgLimit.SetActive(state == PhantasmPavilionState.Activated && isLimitedTime); |
| | | imgLock.SetActive(state != PhantasmPavilionState.Activated); |
| | | imgCanUnlock.SetActive(state == PhantasmPavilionState.CanActivate); |
| | | txtUsing.SetActive(state == PhantasmPavilionState.Activated && isUsing); |
| | | |
| | | if (!ModelConfig.HasKey(id)) |
| | | return; |
| | | ModelConfig model = ModelConfig.Get(id); |
| | | int skinID = model.SkinID; |
| | | if (!HeroSkinConfig.HasKey(skinID)) |
| | | return; |
| | | HeroSkinConfig skinConfig = HeroSkinConfig.Get(skinID); |
| | | var sprite = await UILoader.LoadSpriteAsync("HeroHead", skinConfig.SquareIcon); |
| | | if (this == null) return; |
| | | if (sprite == null) |
| | | { |
| | | // 内网未配置时 |
| | | imgFace.SetSprite("herohead_default"); |
| | | } |
| | | else |
| | | { |
| | | imgFace.overrideSprite = sprite; |
| | | } |
| | | |
| | | int resourceType = manager.GetResourceType(type, id); |
| | | string resourceValue = manager.GetResourceValue(type, id); |
| | | |
| | | imgBg.SetSprite(manager.GetModelBgColorStr(id)); |
| | | |
| | | manager.UpdateItemRedPoint(imgRed, type, id); |
| | | } |
| | | } |