yyl
2026-02-11 3f2cd27c5dfb3b450245bf1a37fc1b3414031c7c
Main/System/Sound/SoundPlayer.cs
@@ -92,6 +92,22 @@
        Debug.Log("CreateSoundPlayer");
    }
    public static async UniTask CreateSoundPlayerAsync()
    {
        if (m_Instance != null)
        {
            return;
        }
        var prefab = await BuiltInLoader.LoadPrefabAsync("SoundPlayer");
        var gameObject = GameObject.Instantiate(prefab);
        m_Instance = gameObject.GetComponent<SoundPlayer>();
        m_Instance.name = "SoundPlayer";
        m_Instance.SetActive(true);
        DontDestroyOnLoad(gameObject);
        Debug.Log("CreateSoundPlayer");
    }
    public void PlayBackGroundMusic(int _audioId)
    {
        if (_audioId <= 0)
@@ -177,7 +193,9 @@
                if (key != _exclude)
                {
                    var config = AudioConfig.Get(key);
                    #pragma warning disable CS0618 // Obsolete — sync legacy unload
                    ResManager.Instance.UnloadAsset("Audio/" + config.Folder, config.Audio);
                    #pragma warning restore CS0618
                }
            }
@@ -196,6 +214,7 @@
    public async UniTask PlayUIAudioDelay(int _audioId)
    {
        await UniTask.Delay(1);
        if (this == null) return; // destroyed during await
        PlayUIAudio(_audioId);
    }
@@ -371,6 +390,16 @@
       }
    }
    public async UniTask PlayLoginMusicAsync()
    {
        var loginMusic = await BuiltInLoader.LoadMusicAsync("login");
        if (this == null) return;
        if (!m_MusicAudioSource.isPlaying || m_MusicAudioSource.clip != loginMusic)
        {
            StartCoroutine(Co_BackGroundMusicFadeOutIn(loginMusic, false));
        }
    }
    //private void LateUpdate()
    //{
    //    if (CameraController.Instance != null && CameraController.Instance.CameraObject != null)