| | |
| | | |
| | | public static GameObject CreateWidget(string _sourceName, string _name) |
| | | { |
| | | #pragma warning disable CS0618 // Obsolete — sync legacy fallback |
| | | var prefab = UILoader.LoadPrefab(_sourceName); |
| | | #pragma warning restore CS0618 |
| | | if (prefab == null) |
| | | { |
| | | return null; |
| | | } |
| | | |
| | | var instance = GameObject.Instantiate(prefab); |
| | | instance.name = string.IsNullOrEmpty(_name) ? _sourceName : _name; |
| | | return instance; |
| | | } |
| | | |
| | | public static async UniTask<GameObject> CreateWidgetAsync(string _sourceName, string _name) |
| | | { |
| | | var prefab = await UILoader.LoadPrefabAsync(_sourceName); |
| | | if (prefab == null) |
| | | { |
| | | return null; |