| | |
| | | } |
| | | else if (type == 2) |
| | | { |
| | | awakeStr = SkillConfig.Get(config.SkillID).Description; |
| | | var skill = SkillConfig.Get(config.SkillID); |
| | | awakeStr = Language.Get("equipQualityFormat", skill.SkillName) + skill.Description; |
| | | } |
| | | else |
| | | { |
| | | for (int k = 0; k < config.AttrIDList.Length; k++) |
| | | { |
| | | awakeStr += PlayerPropertyConfig.GetFullDescription(config.AttrIDList[k], config.AttrValueList[k], "{0}+" + UIHelper.AppendColor(TextColType.Green, "{1}")) + |
| | | awakeStr += (string.IsNullOrEmpty(config.SkillIName) ? string.Empty : Language.Get("equipQualityFormat", config.SkillIName)) +PlayerPropertyConfig.GetFullDescription(config.AttrIDList[k], config.AttrValueList[k], "{0}+" + UIHelper.AppendColor(TextColType.Green, "{1}")) + |
| | | (k == config.AttrIDList.Length - 1 ? "" : "\n"); |
| | | } |
| | | } |