| | |
| | | { |
| | | continue; |
| | | } |
| | | attrStrArr.Add(PlayerPropertyConfig.GetFullDescription(nextQualityBreakConfig.AttrIDList[i], nextQualityBreakConfig.AttrValueList[i])); |
| | | attrStrArr.Add((string.IsNullOrEmpty(nextQualityBreakConfig.SkillIName) ? string.Empty : Language.Get("equipQualityFormat", nextQualityBreakConfig.SkillIName)) + |
| | | PlayerPropertyConfig.GetFullDescription(nextQualityBreakConfig.AttrIDList[i], nextQualityBreakConfig.AttrValueList[i])); |
| | | } |
| | | if (nextQualityBreakConfig.SkillID != 0) |
| | | { |
| | | var skill = SkillConfig.Get(nextQualityBreakConfig.SkillID); |
| | | if (skill != null) |
| | | { |
| | | attrStrArr.Add(skill.Description); |
| | | attrStrArr.Add(Language.Get("equipQualityFormat", skill.SkillName) + skill.Description); |
| | | } |
| | | else |
| | | { |