hch
8 天以前 431c17a1b8f1ec3112c84e03cbc872d201e8969c
Main/ResModule/ResManager.cs
@@ -148,6 +148,10 @@
        }
        else
        {
            if (directory == "UI" || directory == "UIComp" || directory.StartsWith("Sprite") || directory == "Battle/Prefabs")
            {
                directory = "UI/" + directory;
            }
            var assetInfo = new AssetInfo(directory.ToLower(), name.ToLower());
            asset = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo, typeof(T)) as T;
        }