Main/ResModule/ResManager.cs
@@ -148,6 +148,10 @@ } else { if (directory == "UI" || directory == "UIComp" || directory.StartsWith("Sprite") || directory == "Battle/Prefabs") { directory = "UI/" + directory; } var assetInfo = new AssetInfo(directory.ToLower(), name.ToLower()); asset = AssetBundleUtility.Instance.Sync_LoadAsset(assetInfo, typeof(T)) as T; }